Swimming Master Head
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Swimming Master Head | |||||||||||||
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Faction | M.I.L.K. |
Head Armor piece of the Swimming Master Set.
Currently out of rotation. Once a new TDM Battle Rush Season beings, certain blueprints are rotated back in as
Lost Bag rewards. TDM Seasons start every 3 months, with new blueprints remaining available for 6 months. Aside from TDM, Lost Bag blueprints are also obtainable in the Hernia for
Death Metals as part of a 5-week rotation, changing each Thursday.
Was previously available during Seasons 4/5 (Jul - Dec 2018) and Seasons 14/15 (Jan - Jun 2021).
Decal | Effect |
---|---|
Robin Hood ★★★★ Special Strengthening Archer's Bow + Swimming Master armor bonus. Equip 1 piece: 10% chance of no durability or ammo loss with Normal Attacks. Equip 2: 30%. Equip 3: 50%. Full set: recover 20 HP per second. |
Swimming Master Head
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
93 | ![]() ![]() ![]() ![]() |
![]() |
000:10 | 500 | ![]() |
000:08 |
+1 | ![]() |
107 | ![]() ![]() ![]() ![]() |
![]() |
000:15 | 525 | ![]() |
000:10 |
+2 | ![]() |
125 | ![]() ![]() ![]() ![]() |
![]() |
000:20 | 551 | ![]() |
000:12 |
+3 | ![]() |
145 | ![]() ![]() ![]() ![]() |
![]() |
000:25 | 578 | ![]() |
000:14 |
+4 | ![]() |
168 | ![]() ![]() ![]() ![]() |
![]() |
000:30 | 607 | ![]() |
000:16 |
Total Materials
|
Swimming Master Head A
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
266 | ![]() ![]() ![]() ![]() |
![]() |
001:20 | 500 | ![]() |
000:30 |
+1 | ![]() |
284 | ![]() ![]() ![]() ![]() |
![]() |
001:40 | 525 | ![]() |
000:35 |
+2 | ![]() |
304 | ![]() ![]() ![]() ![]() |
![]() |
002:00 | 551 | ![]() |
000:40 |
+3 | ![]() |
325 | ![]() ![]() ![]() ![]() |
![]() |
002:20 | 578 | ![]() |
000:45 |
+4 | ![]() |
348 | ![]() ![]() ![]() ![]() |
![]() |
002:40 | 607 | ![]() |
000:50 |
Total Materials
|
Blood Diver Head
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
349 | ![]() ![]() ![]() |
![]() |
001:20 | 500 | ![]() |
000:30 |
+1 | ![]() |
394 | ![]() ![]() ![]() |
![]() |
001:40 | 525 | ![]() |
000:35 |
+2 | ![]() |
445 | ![]() ![]() ![]() |
![]() |
002:00 | 551 | ![]() |
000:40 |
+3 | ![]() |
503 | ![]() ![]() ![]() |
![]() |
002:20 | 578 | ![]() |
000:45 |
+4 | ![]() |
569 | ![]() ![]() ![]() |
![]() |
002:40 | 607 | ![]() |
000:50 |
Total Materials
|
Blood Diver Head A
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
753 | ![]() ![]() ![]() |
![]() |
003:00 | 500 | ![]() |
001:00 |
+1 | ![]() |
813 | ![]() ![]() ![]() |
![]() |
004:00 | 525 | ![]() |
001:10 |
+2 | ![]() |
878 | ![]() ![]() ![]() ![]() |
![]() |
005:00 | 551 | ![]() |
001:20 |
+3 | ![]() |
948 | ![]() ![]() ![]() ![]() |
![]() |
006:00 | 578 | ![]() |
001:30 |
+4 | ![]() |
1024 | ![]() ![]() ![]() ![]() ![]() |
![]() |
007:00 | 607 | ![]() |
001:40 |
Total Materials
|
Blood Diver Head A Uncapped
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | ![]() |
1054 | ![]() |
![]() |
003:00 | 2500 | ![]() |
002:00 |
+6 | ![]() |
1085 | ![]() |
![]() |
004:00 | 2550 | ![]() |
002:05 |
+7 | ![]() |
1118 | ![]() |
![]() |
005:00 | 2601 | ![]() |
002:10 |
+8 | ![]() |
1151 | ![]() |
![]() |
006:00 | 2653 | ![]() |
002:15 |
+9 | ![]() |
1186 | ![]() ![]() ![]() |
![]() |
007:00 | 2706 | ![]() |
002:20 |
+10 | ![]() |
1221 | ![]() ![]() ![]() |
![]() |
008:00 | 2760 | ![]() |
002:25 |
+11 | ![]() |
1258 | ![]() ![]() ![]() |
![]() |
009:00 | 2815 | ![]() |
002:30 |
+12 | ![]() |
1296 | ![]() ![]() ![]() |
![]() |
010:00 | 2871 | ![]() |
002:35 |
+13 | ![]() |
1335 | ![]() ![]() ![]() |
![]() |
011:00 | 2929 | ![]() |
002:40 |
+14 | ![]() |
1375 | ![]() ![]() ![]() ![]() |
![]() |
012:00 | 2987 | ![]() |
002:45 |
+15 | ![]() |
1416 | ![]() ![]() ![]() ![]() |
![]() |
013:00 | 3047 | ![]() |
002:50 |
+16 | ![]() |
1458 | ![]() ![]() ![]() ![]() |
![]() |
014:00 | 3108 | ![]() |
002:55 |
+17 | ![]() |
1502 | ![]() ![]() ![]() ![]() ![]() |
![]() |
015:00 | 3170 | ![]() |
003:00 |
+18 | ![]() |
1547 | ![]() ![]() ![]() ![]() ![]() |
![]() |
016:00 | 3234 | ![]() |
003:05 |
+19 | ![]() |
1594 | ![]() ![]() ![]() ![]() ![]() |
![]() |
017:00 | 3298 | ![]() |
003:10 |
Total Materials
|
Blueprint Locations
- Swimming Master Head
- Blueprint may be found in
Lost Bags when in rotation.
- Sold in the Hernia for a week, once every 5 weeks, for
24.
- Blueprints change each Thursday. Blueprints shown are the same for every player.
- Previously available during these seasons:
- Season 4: 07/02/2018 - 09/24/2018
- Season 5: 09/24/2018 - 01/07/2019
- Season 14: 01/04/2021 - 03/29/2021
- Season 15: 03/29/2021 - 06/28/2021
- Season 24: 06/26/2023 - 09/25/2023
- Season 25: 09/25/2023 - 01/15/2024
- Blueprint may be found in
Categories:
- Pages using Tabber parser tag
- Head Armor
- M.I.L.K.