![Hard Target Set.png](/images/thumb/b/bb/Hard_Target_Set.png/256px-Hard_Target_Set.png)
Hard Target Head
(Redirected from Morbid Target Head A)
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Hard Target Head | |||||||||||||
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Faction | M.I.L.K. |
Head Armor piece of the Hard Target Set.
Currently out of rotation. Once a new TDM Battle Rush Season beings, certain blueprints are rotated back in as
Lost Bag rewards. TDM Seasons start every 3 months, with new blueprints remaining available for 6 months. Aside from TDM, Lost Bag blueprints are also obtainable in the Hernia for
Death Metals as part of a 5-week rotation, changing each Thursday.
Was previously available during Seasons 10/11 (Jan - Jun 2020).
Decal | Effect |
---|---|
SPIN MASTER ★★★★ Special Strengthening Yo-Yo + Hard Target armor bonus. Equip 1 piece: Yo-Yo critical hit rate +10%. Equip 2: +20%. Equip 3: +30%. Full set: critical hit damage +30%. |
Hard Target Head
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
99 | ![]() ![]() |
![]() |
000:10 | 500 | ![]() |
000:08 |
+1 | ![]() |
114 | ![]() ![]() |
![]() |
000:15 | 525 | ![]() |
000:10 |
+2 | ![]() |
133 | ![]() ![]() |
![]() |
000:20 | 551 | ![]() |
000:12 |
+3 | ![]() |
154 | ![]() ![]() |
![]() |
000:25 | 578 | ![]() |
000:14 |
+4 | ![]() |
179 | ![]() ![]() ![]() |
![]() |
000:30 | 607 | ![]() |
000:16 |
Total Materials
|
Hard Target Head A
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
284 | ![]() ![]() |
![]() |
001:20 | 500 | ![]() |
000:30 |
+1 | ![]() |
303 | ![]() ![]() |
![]() |
001:40 | 525 | ![]() |
000:35 |
+2 | ![]() |
325 | ![]() ![]() |
![]() |
002:00 | 551 | ![]() |
000:40 |
+3 | ![]() |
347 | ![]() ![]() ![]() |
![]() |
002:20 | 578 | ![]() |
000:45 |
+4 | ![]() |
372 | ![]() ![]() ![]() |
![]() |
002:40 | 607 | ![]() |
000:50 |
Total Materials
|
Morbid Target Head
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
373 | ![]() ![]() ![]() |
![]() |
001:20 | 500 | ![]() |
000:30 |
+1 | ![]() |
421 | ![]() ![]() ![]() |
![]() |
001:40 | 525 | ![]() |
000:35 |
+2 | ![]() |
476 | ![]() ![]() ![]() |
![]() |
002:00 | 551 | ![]() |
000:40 |
+3 | ![]() |
538 | ![]() ![]() ![]() ![]() |
![]() |
002:20 | 578 | ![]() |
000:45 |
+4 | ![]() |
608 | ![]() ![]() ![]() ![]() |
![]() |
002:40 | 607 | ![]() |
000:50 |
Total Materials
|
Morbid Target Head A
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
805 | ![]() ![]() ![]() |
![]() |
003:00 | 500 | ![]() |
001:00 |
+1 | ![]() |
869 | ![]() ![]() ![]() |
![]() |
004:00 | 525 | ![]() |
001:10 |
+2 | ![]() |
938 | ![]() ![]() ![]() ![]() |
![]() |
005:00 | 551 | ![]() |
001:20 |
+3 | ![]() |
1014 | ![]() ![]() ![]() ![]() |
![]() |
006:00 | 578 | ![]() |
001:30 |
+4 | ![]() |
1095 | ![]() ![]() ![]() ![]() |
![]() |
007:00 | 607 | ![]() |
001:40 |
Total Materials
|
Morbid Target Head A Uncapped
Level | Required | DEF | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | ![]() |
1126 | ![]() |
![]() |
003:00 | 2500 | ![]() |
002:00 |
+6 | ![]() |
1159 | ![]() |
![]() |
004:00 | 2550 | ![]() |
002:05 |
+7 | ![]() |
1194 | ![]() |
![]() |
005:00 | 2601 | ![]() |
002:10 |
+8 | ![]() |
1230 | ![]() |
![]() |
006:00 | 2653 | ![]() |
002:15 |
+9 | ![]() |
1267 | ![]() ![]() ![]() |
![]() |
007:00 | 2706 | ![]() |
002:20 |
+10 | ![]() |
1305 | ![]() ![]() ![]() |
![]() |
008:00 | 2760 | ![]() |
002:25 |
+11 | ![]() |
1344 | ![]() ![]() ![]() |
![]() |
009:00 | 2815 | ![]() |
002:30 |
+12 | ![]() |
1384 | ![]() ![]() ![]() |
![]() |
010:00 | 2871 | ![]() |
002:35 |
+13 | ![]() |
1426 | ![]() ![]() ![]() |
![]() |
011:00 | 2929 | ![]() |
002:40 |
+14 | ![]() |
1469 | ![]() ![]() ![]() ![]() |
![]() |
012:00 | 2987 | ![]() |
002:45 |
+15 | ![]() |
1513 | ![]() ![]() ![]() ![]() |
![]() |
013:00 | 3047 | ![]() |
002:50 |
+16 | ![]() |
1558 | ![]() ![]() ![]() ![]() |
![]() |
014:00 | 3108 | ![]() |
002:55 |
+17 | ![]() |
1605 | ![]() ![]() ![]() ![]() ![]() |
![]() |
015:00 | 3170 | ![]() |
003:00 |
+18 | ![]() |
1653 | ![]() ![]() ![]() ![]() ![]() |
![]() |
016:00 | 3234 | ![]() |
003:05 |
+19 | ![]() |
1703 | ![]() ![]() ![]() ![]() ![]() |
![]() |
017:00 | 3298 | ![]() |
003:10 |
Total Materials
|
Blueprint Locations
- Hard Target Head
- Blueprint may be found in
Lost Bags when in rotation.
- Sold in the Hernia for a week, once every 5 weeks, for
24.
- Blueprints change each Thursday. Blueprints shown are the same for every player.
- Previously available during these seasons:
- Season 10: 01/06/2020 - 03/30/2020
- Season 11: 03/30/2020 - 06/29/2020
- Season 20: 06/27/2022 - 09/26/2022
- Season 21: 09/26/2022- 01/16/2023
- Blueprint may be found in
Categories:
- Pages using Tabber parser tag
- Head Armor
- M.I.L.K.