Shotgun
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Shotgun | |
---|---|
Rage Move | Classy Shot — Fire a wider ranged shot. |
Guard Power | C |
Ammo | 5/10 4/36 (T4) 4/196 (Uncap) |
Rage Cost | 1 |
Faction | War Ensemble |
Shotguns are weapons in Let it Die. With such short range that it's practically a melee weapon, you wouldn't be judged for passing over this weapon, but upon gaining Mastery Ranks, a single shotgun meatshot can prove exceptionally deadly.
Decal | Effect |
---|---|
Death Hunt ★★★★ Special Strengthening Shotgun + Barrett Punisher armor bonus. Equip 1 piece: Attack Power +10%. Equip 2: +20%. Equip 3: +30%. Full set: Attack Power +80% for Shotgun Rage Moves and reduces durability loss rate during rage moves by 50%. | |
Shotgun Addict ★★★★ Special Strengthening Attack Power +30% for Shotguns. |
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Pitbull Shotgun
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
44 | ![]() |
000:01 | 1400 | ![]() |
000:01 | |
+1 | ![]() |
47 | ![]() |
000:03 | 1470 | ![]() |
000:02 | |
+2 | ![]() |
51 | ![]() |
000:05 | 1543 | ![]() |
000:03 | |
+3 | ![]() |
55 | ![]() |
000:07 | 1620 | ![]() |
000:04 | |
+4 | ![]() |
59 | ![]() |
000:09 | 1701 | ![]() |
000:05 | |
Damage Type
Total Materials
|
Pitbull Shotgun E
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
113 | ![]() |
![]() |
000:30 | 1400 | ![]() |
000:18 |
+1 | ![]() |
122 | ![]() |
![]() |
000:40 | 1470 | ![]() |
000:20 |
+2 | ![]() |
131 | ![]() |
![]() |
000:50 | 1543 | ![]() |
000:22 |
+3 | ![]() |
142 | ![]() |
![]() |
001:00 | 1620 | ![]() |
000:24 |
+4 | ![]() |
153 | ![]() |
![]() |
001:10 | 1701 | ![]() |
000:26 |
Damage Type
Total Materials |
Cerberus Shotgun
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
322 | ![]() ![]() |
![]() |
001:20 | 1400 | ![]() |
000:30 |
+1 | ![]() |
344 | ![]() ![]() |
![]() |
001:40 | 1470 | ![]() |
000:35 |
+2 | ![]() |
368 | ![]() ![]() |
![]() |
002:00 | 1543 | ![]() |
000:40 |
+3 | ![]() |
394 | ![]() ![]() |
![]() |
002:20 | 1620 | ![]() |
000:45 |
+4 | ![]() |
422 | ![]() ![]() |
![]() |
002:40 | 1701 | ![]() |
000:50 |
Damage Type
Total Materials
|
Cerberus Shotgun E
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
1839 | ![]() ![]() |
![]() |
003:00 | 1400 | ![]() |
001:00 |
+1 | ![]() |
1930 | ![]() ![]() |
![]() |
004:00 | 1470 | ![]() |
001:10 |
+2 | ![]() |
2027 | ![]() ![]() |
![]() |
005:00 | 1543 | ![]() |
001:20 |
+3 | ![]() |
2128 | ![]() ![]() |
![]() |
006:00 | 1620 | ![]() |
001:30 |
+4 | ![]() |
2235 | ![]() ![]() |
![]() |
007:00 | 1701 | ![]() |
001:40 |
Damage Type
Total Materials
|
Cerberus Shotgun E Uncapped
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | ![]() |
2299 | ![]() |
003:00 | 7000 | ![]() |
002:00 | |
+6 | ![]() |
2367 | ![]() |
004:00 | 7140 | ![]() |
002:05 | |
+7 | ![]() |
2439 | ![]() |
005:00 | 7282 | ![]() |
002:10 | |
+8 | ![]() |
2512 | ![]() |
![]() |
006:00 | 7428 | ![]() |
002:15 |
+9 | ![]() |
2587 | ![]() |
![]() |
007:00 | 7577 | ![]() |
002:20 |
+10 | ![]() |
2665 | ![]() |
![]() |
008:00 | 7728 | ![]() |
002:25 |
+11 | ![]() |
2745 | ![]() |
![]() |
009:00 | 7883 | ![]() |
002:30 |
+12 | ![]() |
2827 | ![]() ![]() |
![]() |
010:00 | 8040 | ![]() |
002:35 |
+13 | ![]() |
2912 | ![]() ![]() |
![]() |
011:00 | 8201 | ![]() |
002:40 |
+14 | ![]() |
2999 | ![]() ![]() |
![]() |
012:00 | 8365 | ![]() |
002:45 |
+15 | ![]() |
3089 | ![]() ![]() |
![]() |
013:00 | 8532 | ![]() |
002:50 |
+16 | ![]() |
3182 | ![]() ![]() |
![]() |
014:00 | 8703 | ![]() |
002:55 |
+17 | ![]() |
3277 | ![]() ![]() |
![]() |
015:00 | 8877 | ![]() |
003:00 |
+18 | ![]() |
3376 | ![]() ![]() |
![]() |
016:00 | 9055 | ![]() |
003:05 |
+19 | ![]() |
3477 | ![]() ![]() |
![]() |
017:00 | 9236 | ![]() |
003:10 |
Damage Type
Total Materials
|
Blueprint Locations
- Pitbull Shotgun
- Has an obtainable Blueprint on Floors 11-15.
- Random reward from Uncle Prime Box
Notes
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Attack +: Bullet power increased. Hitting enemies at close range will knock them to the ground.
- L1/R1 Move: Shotgun Smash. This is a weak melee attack that consumes durability if it hits.
Categories:
- Pages using Tabber parser tag
- Weapons
- War Ensemble