![Fireworks Launcher Set 1.png](/images/thumb/2/21/Fireworks_Launcher_Set_1.png/256px-Fireworks_Launcher_Set_1.png)
Fireworks
(Redirected from Fireworks Blaster +)
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Fireworks | |
---|---|
Rage Move | Cosmic Strike — Fire a large blast of fireworks. |
Guard Power | C |
Ammo | 15/ 45 15/ 285 (Uncap) |
Rage Cost | 2 |
Faction | D.O.D. ARMS |
Fireworks are weapons in Let it Die. These are likely to be the first ranged weapons you come across in the Tower, and while they seem a bit on the weird side, they can be pretty potent weapons when you put in the effort to level them up. They also come with a special side effect: shooting beasts with this weapon will instantly cook them, so having one on you can be very useful. At a higher mastery rank, fireworks become fiery orbs that stick to enemies and then explode.
Fireworks Launchers feature an incredibly powerful Rage Move that can easily take out entire groups... but it's also dangerous to use. The Rage Move's delayed launch and slight bounce make it difficult to predict, especially in tight spaces or against enemies who've already seen you. It tends to work best against unaware enemies or enemies that aren't likely to come within melee range.
Variants include the very rare Dragon.
Decal | Effect |
---|---|
Pyrotechnician ★★★★ Special Strengthening Fireworks + Texas Farmer armor bonus. Equip 1 piece: Defense +10%. Equip 2: +20%. Equip 3: +30%. Full set: 50% chance Fireworks ammo and Durability won't decrease from regular attacks. | |
Fireworks Addict ★★★★ Special Strengthening Attack Power +30% for Fireworks. |
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Fireworks Launcher
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
20 | ![]() |
![]() |
000:01 | 1400 | ![]() |
000:01 |
+1 | ![]() |
21 | ![]() |
![]() |
000:03 | 1470 | ![]() |
000:02 |
+2 | ![]() |
23 | ![]() |
![]() |
000:05 | 1543 | ![]() |
000:03 |
+3 | ![]() |
25 | ![]() |
![]() |
000:07 | 1620 | ![]() |
000:04 |
+4 | ![]() |
28 | ![]() |
![]() |
000:09 | 1701 | ![]() |
000:05 |
Damage Type
Total Materials
|
Fireworks Launcher +
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
51 | ![]() ![]() ![]() |
![]() |
000:10 | 1400 | ![]() |
000:08 |
+1 | ![]() |
55 | ![]() ![]() ![]() |
![]() |
000:15 | 1470 | ![]() |
000:10 |
+2 | ![]() |
60 | ![]() ![]() ![]() |
![]() |
000:20 | 1543 | ![]() |
000:12 |
+3 | ![]() |
66 | ![]() ![]() ![]() |
![]() |
000:25 | 1620 | ![]() |
000:14 |
+4 | ![]() |
71 | ![]() ![]() ![]() |
![]() |
000:30 | 1701 | ![]() |
000:16 |
Damage Type
Total Materials
|
Fireworks Blaster
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
350 | ![]() ![]() ![]() ![]() ![]() |
![]() |
001:20 | 1400 | ![]() |
000:30 |
+1 | ![]() |
367 | ![]() ![]() ![]() ![]() ![]() |
![]() |
001:40 | 1470 | ![]() |
000:35 |
+2 | ![]() |
385 | ![]() ![]() ![]() ![]() ![]() |
![]() |
002:00 | 1543 | ![]() |
000:40 |
+3 | ![]() |
405 | ![]() ![]() ![]() ![]() ![]() |
![]() |
002:20 | 1620 | ![]() |
000:45 |
+4 | ![]() |
425 | ![]() ![]() ![]() ![]() ![]() |
![]() |
002:40 | 1701 | ![]() |
000:50 |
Damage Type
Total Materials
|
Fireworks Blaster +
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
2367 | ![]() ![]() ![]() |
![]() |
003:00 | 1400 | ![]() |
001:00 |
+1 | ![]() |
2485 | ![]() ![]() ![]() ![]() |
![]() |
004:00 | 1470 | ![]() |
001:10 |
+2 | ![]() |
2609 | ![]() ![]() ![]() ![]() |
![]() |
005:00 | 1543 | ![]() |
001:20 |
+3 | ![]() |
2740 | ![]() ![]() ![]() ![]() ![]() |
![]() |
006:00 | 1620 | ![]() |
001:30 |
+4 | ![]() |
2877 | ![]() ![]() ![]() ![]() ![]() |
![]() |
007:00 | 1701 | ![]() |
001:40 |
Damage Type
Total Materials
|
Fireworks Blaster + Uncapped
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | ![]() |
2959 | ![]() |
![]() |
003:00 | 7000 | ![]() |
002:00 |
+6 | ![]() |
3047 | ![]() |
![]() |
004:00 | 7140 | ![]() |
002:05 |
+7 | ![]() |
3139 | ![]() |
![]() |
005:00 | 7282 | ![]() |
002:10 |
+8 | ![]() |
3233 | ![]() ![]() ![]() |
![]() |
006:00 | 7428 | ![]() |
002:15 |
+9 | ![]() |
3330 | ![]() ![]() ![]() |
![]() |
007:00 | 7577 | ![]() |
002:20 |
+10 | ![]() |
3430 | ![]() ![]() ![]() |
![]() |
008:00 | 7728 | ![]() |
002:25 |
+11 | ![]() |
3533 | ![]() ![]() ![]() |
![]() |
009:00 | 7883 | ![]() |
002:30 |
+12 | ![]() |
3639 | ![]() ![]() ![]() ![]() ![]() |
![]() |
010:00 | 8040 | ![]() |
002:35 |
+13 | ![]() |
3748 | ![]() ![]() ![]() ![]() ![]() |
![]() |
011:00 | 8201 | ![]() |
002:40 |
+14 | ![]() |
3860 | ![]() ![]() ![]() ![]() ![]() |
![]() |
012:00 | 8365 | ![]() |
002:45 |
+15 | ![]() |
3976 | ![]() ![]() ![]() ![]() ![]() |
![]() |
013:00 | 8532 | ![]() |
002:50 |
+16 | ![]() |
4095 | ![]() ![]() ![]() ![]() ![]() |
![]() |
014:00 | 8703 | ![]() |
002:55 |
+17 | ![]() |
4218 | ![]() ![]() ![]() ![]() ![]() |
![]() |
015:00 | 8877 | ![]() |
003:00 |
+18 | ![]() |
4345 | ![]() ![]() ![]() ![]() ![]() |
![]() |
016:00 | 9055 | ![]() |
003:05 |
+19 | ![]() |
4475 | ![]() ![]() ![]() ![]() ![]() |
![]() |
017:00 | 9236 | ![]() |
003:10 |
Damage Type
Total Materials
|
Blueprint Locations
- Fireworks Launcher
- Has an obtainable Blueprint on Floors 1-5.
Notes
- The Fireworks Launcher is an unassuming weapon early on in the first floors, its weak, doesn't stun opponents for long enough, and has a slow shot animation. Leveling up the master is tough, as you mainly need to use it as a finishing attack on weakened enemies.
- You can lock onto nearby creatures for an accurate shot to cook them with. Just be careful about standing too close once the fireworks start doing AoE damage.
- The Hit Chain, unlocked at mastery 6, makes the shot hit multiple (3-4?) times when it hits the opponent, adding more hitstun and improving the weapon dramatically
- The Rage move, Cosmic Strike, is a VERY strong explosive attack, it can bounce off walls before it explodes, it can damage you too so be careful to not get caught in the blast. It still can be used without having any ammo.
- Firework Gun Smash, unlocked at mastery 10, is a melee attack using the gun, its quick, but doesn't do full damage and uses up a great amount of durability so beware using it.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Hit Chain: Shots linger and continue to cause damage before exploding. These can damage multiple opponents.
- L1/R1 Move: Firework Gun Smash. This is a weak melee attack that consumes durability if it hits.
Categories:
- Pages using Tabber parser tag
- Weapons
- D.O.D. ARMS