Combat Pickaxe
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Combat Pickaxe | |
---|---|
Rage Move | Piercing Throw — Stab the enemy in the abdomen and throw them. |
Guard Power | B |
Stamina | C |
Rage Cost | 1 |
Faction | D.O.D. ARMS |
Pickaxes are weapons in Let it Die. Pickaxes are slower than most early-game weapons, but they offer good attack power and Stagger Armor. This means that, while swinging, you can't be interrupted by counter-attacks. Further mastery levels grant the ability to charge a swing, and to blind enemies.
Variants include the very rare Death Stalker.
Decal | Effect |
---|---|
King of Coal ★★★★ Special Strengthening Pickaxe + Road Shocker armor bonus. Equip 1 piece: Attack Power and Defense +10%. Equip 2: +20%. Equip 3: +30%. Full set: negates Blindness effect caused by Frongus, Pickaxe, or Iron. | |
Pickaxe Addict ★★★★ Special Strengthening Attack Power +30% for Pickaxes. |
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Combat Pickaxe
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
29 | ![]() ![]() |
![]() |
000:01 | 1400 | ![]() |
000:01 |
+1 | ![]() |
31 | ![]() ![]() |
![]() |
000:03 | 1470 | ![]() |
000:02 |
+2 | ![]() |
34 | ![]() ![]() |
![]() |
000:05 | 1543 | ![]() |
000:03 |
+3 | ![]() |
37 | ![]() ![]() |
![]() |
000:07 | 1620 | ![]() |
000:04 |
+4 | ![]() |
40 | ![]() ![]() |
![]() |
000:09 | 1701 | ![]() |
000:05 |
Damage Type
Total Materials
|
Definitive Combat Pickaxe
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
74 | ![]() ![]() ![]() |
![]() |
000:10 | 1400 | ![]() |
000:08 |
+1 | ![]() |
80 | ![]() ![]() ![]() |
![]() |
000:15 | 1470 | ![]() |
000:10 |
+2 | ![]() |
87 | ![]() ![]() ![]() |
![]() |
000:20 | 1543 | ![]() |
000:12 |
+3 | ![]() |
95 | ![]() ![]() ![]() |
![]() |
000:25 | 1620 | ![]() |
000:14 |
+4 | ![]() |
104 | ![]() ![]() ![]() |
![]() |
000:30 | 1701 | ![]() |
000:16 |
Damage Type
Total Materials
|
Murderous Rake
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
508 | ![]() ![]() ![]() ![]() |
![]() |
001:20 | 1400 | ![]() |
000:30 |
+1 | ![]() |
533 | ![]() ![]() ![]() ![]() |
![]() |
001:40 | 1470 | ![]() |
000:35 |
+2 | ![]() |
560 | ![]() ![]() ![]() ![]() |
![]() |
002:00 | 1543 | ![]() |
000:40 |
+3 | ![]() |
588 | ![]() ![]() ![]() ![]() |
![]() |
002:20 | 1620 | ![]() |
000:45 |
+4 | ![]() |
617 | ![]() ![]() ![]() ![]() |
![]() |
002:40 | 1701 | ![]() |
000:50 |
Damage Type
Total Materials
|
Murderous Rake +
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
2649 | ![]() ![]() ![]() |
![]() |
003:00 | 1400 | ![]() |
001:00 |
+1 | ![]() |
2781 | ![]() ![]() ![]() |
![]() |
004:00 | 1470 | ![]() |
001:10 |
+2 | ![]() |
2920 | ![]() ![]() ![]() ![]() |
![]() |
005:00 | 1543 | ![]() |
001:20 |
+3 | ![]() |
3066 | ![]() ![]() ![]() ![]() |
![]() |
006:00 | 1620 | ![]() |
001:30 |
+4 | ![]() |
3219 | ![]() ![]() ![]() ![]() |
![]() |
007:00 | 1701 | ![]() |
001:40 |
Damage Type
Total Materials
|
Murderous Rake + Uncapped
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | ![]() |
3312 | ![]() |
![]() |
003:00 | 7000 | ![]() |
002:00 |
+6 | ![]() |
3411 | ![]() |
![]() |
004:00 | 7140 | ![]() |
002:05 |
+7 | ![]() |
3513 | ![]() |
![]() |
005:00 | 7282 | ![]() |
002:10 |
+8 | ![]() |
3619 | ![]() ![]() ![]() |
![]() |
006:00 | 7428 | ![]() |
002:15 |
+9 | ![]() |
3727 | ![]() ![]() ![]() |
![]() |
007:00 | 7577 | ![]() |
002:20 |
+10 | ![]() |
3839 | ![]() ![]() ![]() |
![]() |
008:00 | 7728 | ![]() |
002:25 |
+11 | ![]() |
3954 | ![]() ![]() ![]() |
![]() |
009:00 | 7883 | ![]() |
002:30 |
+12 | ![]() |
4073 | ![]() ![]() ![]() ![]() ![]() |
![]() |
010:00 | 8040 | ![]() |
002:35 |
+13 | ![]() |
4195 | ![]() ![]() ![]() ![]() ![]() |
![]() |
011:00 | 8201 | ![]() |
002:40 |
+14 | ![]() |
4321 | ![]() ![]() ![]() ![]() ![]() |
![]() |
012:00 | 8365 | ![]() |
002:45 |
+15 | ![]() |
4451 | ![]() ![]() ![]() ![]() ![]() |
![]() |
013:00 | 8532 | ![]() |
002:50 |
+16 | ![]() |
4584 | ![]() ![]() ![]() ![]() ![]() |
![]() |
014:00 | 8703 | ![]() |
002:55 |
+17 | ![]() |
4722 | ![]() ![]() ![]() ![]() ![]() |
![]() |
015:00 | 8877 | ![]() |
003:00 |
+18 | ![]() |
4863 | ![]() ![]() ![]() ![]() ![]() |
![]() |
016:00 | 9055 | ![]() |
003:05 |
+19 | ![]() |
5009 | ![]() ![]() ![]() ![]() ![]() |
![]() |
017:00 | 9236 | ![]() |
003:10 |
Damage Type
Total Materials
|
Blueprint Locations
- Combat Pickaxe
- Has an obtainable Blueprint on Floors 1-5.
Notes
- Avoid standing in front of an enemy who's swinging downward with a Pickaxe; this attack can not usually flinch once executed. Use this to your own advantage, as enemies will have a hard time stopping your hit as well.
- The L1/R1 move Sand Smash can provide plenty of time for a Gravedigger Charge - an easy way to one-shot enemies.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- L1/R1 move: Sand Smash. This is a very slow upward attack that briefly blinds enemies if it hits. Useful, but may require practice for correct timing.
- Attack upgrade: Gravedigger Charge. Holding down R2 will charge up a swing, allowing you to deal massive damage.
Categories:
- Pages using Tabber parser tag
- Weapons
- D.O.D. ARMS