![Metal Bat Set 1.png](/images/thumb/9/99/Metal_Bat_Set_1.png/256px-Metal_Bat_Set_1.png)
Metal Bat
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Metal Bat | |
---|---|
Rage Move | Two-Base Hit — Attack with a strong strike to the abdomen, followed by a blow to the head. |
Guard Power | B |
Stamina | A |
Rage Cost | 1 |
Faction | M.I.L.K. |
Bats are weapons in Let it Die. Sharing a similar moveset to hammers, these weapons make their niche in the fact that they have a parry and a delayed combo attack.
Variants include the very rare Thunderbolt.
Decal | Effect |
---|---|
Pinch Hitter ★★★★ Special Strengthening Bat + Heavy Hitter armor bonus. 1 piece of armor: Bat Attack Power +20%. 2 pieces: +30%. 3 pieces: +44%. Full set: Full Swing's damage may be doubled at random! | |
Bat Addict ★★★★ Special Strengthening Attack Power +30% for Bats. |
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Metal Bat
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
20 | Developed for free when starting the game. | 1400 | ![]() |
000:01 | ||
+1 | ![]() |
21 | ![]() |
![]() |
000:03 | 1470 | ![]() |
000:02 |
+2 | ![]() |
23 | ![]() |
![]() |
000:05 | 1543 | ![]() |
000:03 |
+3 | ![]() |
25 | ![]() |
![]() |
000:07 | 1620 | ![]() |
000:04 |
+4 | ![]() |
28 | ![]() |
![]() |
000:09 | 1701 | ![]() |
000:05 |
Damage Type
Total Materials
|
Metal Bat A
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
51 | ![]() ![]() ![]() |
![]() |
000:10 | 1400 | ![]() |
000:08 |
+1 | ![]() |
55 | ![]() ![]() ![]() |
![]() |
000:15 | 1470 | ![]() |
000:10 |
+2 | ![]() |
60 | ![]() ![]() ![]() |
![]() |
000:20 | 1543 | ![]() |
000:12 |
+3 | ![]() |
66 | ![]() ![]() ![]() |
![]() |
000:25 | 1620 | ![]() |
000:14 |
+4 | ![]() |
71 | ![]() ![]() ![]() |
![]() |
000:30 | 1701 | ![]() |
000:16 |
Damage Type
Total Materials
|
Spiked Bat
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
350 | ![]() ![]() ![]() |
![]() |
001:20 | 1400 | ![]() |
000:30 |
+1 | ![]() |
367 | ![]() ![]() ![]() |
![]() |
001:40 | 1470 | ![]() |
000:35 |
+2 | ![]() |
385 | ![]() ![]() ![]() ![]() |
![]() |
002:00 | 1543 | ![]() |
000:40 |
+3 | ![]() |
405 | ![]() ![]() ![]() ![]() |
![]() |
002:20 | 1620 | ![]() |
000:45 |
+4 | ![]() |
425 | ![]() ![]() ![]() ![]() |
![]() |
002:40 | 1701 | ![]() |
000:50 |
Damage Type
Total Materials
|
Spiked Bat A
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
1822 | ![]() ![]() ![]() |
![]() |
003:00 | 1400 | ![]() |
001:00 |
+1 | ![]() |
1913 | ![]() ![]() ![]() |
![]() |
004:00 | 1470 | ![]() |
001:10 |
+2 | ![]() |
2008 | ![]() ![]() ![]() ![]() ![]() |
![]() |
005:00 | 1543 | ![]() |
001:20 |
+3 | ![]() |
2109 | ![]() ![]() ![]() ![]() ![]() |
![]() |
006:00 | 1620 | ![]() |
001:30 |
+4 | ![]() |
2214 | ![]() ![]() ![]() ![]() ![]() |
![]() |
007:00 | 1701 | ![]() |
001:40 |
Damage Type
Total Materials
|
Spiked Bat A Uncapped
Blueprint Locations
- Metal Bat
- You will start the game with this blueprint.
Notes
- The Bat's moveset is very similar to the hammer; it is extremely linear on its first two hits, allowing enemies to sidestep it easily, so beware when using it with lock on.
- The Surprise Squeeze, unlocked at Rank 10, is a melee attack parry. The timing on the parry is fairly late, so you have to be pre-emptive, failing to parry can result in a block depending on the timing, and sometimes even a successful parry wont recover fast enough to give you a counter attack. The parry can be broken through by attacks that are stronger than the Bat so beware when using it. Not recommended to use.
- Full Swing will knock enemies away, but the attack is slow, so it must be timed well to avoid being interrupted.
- The Spike Bat upgrade is fairly tough to upgrade to, but it's the farthest reaching Poison weapon in the game, so if you're interested in poisoning your enemies into giving you a window while they puke, this is a decent weapon.
- The Rage Move, Two-Base Hit, is a jab with the bat followed by an overhead smash that knocks away. It's fairly quick and strong for a 1-cost rage move.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Combo Extension: Full Swing. This allows you to use an alternate swing at combo level 3 by pausing a moment before you press L2 or R2 again.
- L1/R1 Move: Surprise Squeeze. Melee attack parry.