Hammer

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Iron Hammer
Iron Hammer Set 1.png
Iron Hammer Set 2.png
Iron Hammer Set 3.png
Iron Hammer Set 4.png
Rage Move Justice Hammer — Strike the enemy with a powerful upward swing.
Guard Power C
Stamina B
Rage Cost 2
Faction D.O.D. ARMS

Hammers are weapons in Let It Die. Hammers are among the first weapons you find in the game, and the Iron Hammer Blueprint is both easy to find and cheap to research, making them a reliable tool early on.

Decal Effect
Hammerhead ★★★★
Special Strengthening
Hammer + Chemical Agent armor bonus.
Equip 1 piece: Hammer Attack Power +20%. Equip 2: 40%. Equip 3: +70%.
Full set: Defense +30%.
Hammer Addict ★★★★
Special Strengthening
Attack Power +30% for Hammers.

NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.

Iron Hammer

Iron Hammer 4.png Iron Hammer (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base HP.png HP 200 22 Iron1.png Iron Scraps x1 SPL.png 5 000:01 1400 KC.png 3000 000:01
+1 HP.png HP 204 23 Iron1.png Iron Scraps x1 SPL.png 7 000:03 1470 KC.png 3150 000:02
+2 HP.png HP 208 26 Iron1.png Iron Scraps x1 SPL.png 10 000:05 1543 KC.png 3307 000:03
+3 HP.png HP 212 28 Iron1.png Iron Scraps x2 SPL.png 14 000:07 1620 KC.png 3472 000:04
+4 HP.png HP 216 31 Iron1.png Iron Scraps x3 SPL.png 21 000:09 1701 KC.png 3646 000:05
Damage Type
  • 100% Blunt.png Blunt

Total Materials

Iron Hammer +

Iron Hammer Plus 4.png Iron Hammer + ★★ (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base STM.png STM 218 56 Iron2.png Wire Mountain x1, Aluminum2.png Aluminum Can x1, DOD Green.png D.O.D. ARMS Green Metal x1 SPL.png 500 000:10 1400 KC.png 5310 000:08
+1 STM.png STM 222 61 Iron2.png Wire Mountain x1, Aluminum2.png Aluminum Can x1, DOD Green.png D.O.D. ARMS Green Metal x1 SPL.png 775 000:15 1470 KC.png 5575 000:10
+2 STM.png STM 226 66 Iron2.png Wire Mountain x1, Aluminum2.png Aluminum Can x1, DOD Green.png D.O.D. ARMS Green Metal x1 SPL.png 1201 000:20 1543 KC.png 5854 000:12
+3 STM.png STM 231 72 Iron2.png Wire Mountain x1, Aluminum2.png Aluminum Can x2, DOD Green.png D.O.D. ARMS Green Metal x1 SPL.png 1861 000:25 1620 KC.png 6146 000:14
+4 STM.png STM 235 79 Iron2.png Wire Mountain x1, Aluminum2.png Aluminum Can x3, DOD Green.png D.O.D. ARMS Green Metal x1 SPL.png 2886 000:30 1701 KC.png 6454 000:16
Damage Type
  • 100% Blunt.png Blunt

Total Materials

Strike Hammer

Strike Hammer 4.png Strike Hammer ★★★ (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base STM.png STM 245 385 Iron4.png Steel x3, Aluminum4.png Pure Aluminum x2, DOD Red.png D.O.D. ARMS Red Metal x2, Tuber1.png Scratch Metal x2 SPL.png 25000 001:20 1400 KC.png 12250 000:30
+1 STM.png STM 249 404 Iron4.png Steel x3, Aluminum4.png Pure Aluminum x2, DOD Red.png D.O.D. ARMS Red Metal x2, Tuber1.png Scratch Metal x2 SPL.png 26250 001:40 1470 KC.png 12862 000:35
+2 STM.png STM 254 424 Iron4.png Steel x3, Aluminum4.png Pure Aluminum x2, DOD Red.png D.O.D. ARMS Red Metal x2, Tuber1.png Scratch Metal x3 SPL.png 27562 002:00 1543 KC.png 13505 000:40
+3 STM.png STM 259 445 Iron4.png Steel x3, Aluminum4.png Pure Aluminum x2, DOD Red.png D.O.D. ARMS Red Metal x3, Tuber1.png Scratch Metal x4, MILK Black.png M.I.L.K. Black Metal x1 SPL.png 28940 002:20 1620 KC.png 14180 000:45
+4 STM.png STM 265 467 Iron4.png Steel x3, Aluminum4.png Pure Aluminum x2, DOD Red.png D.O.D. ARMS Red Metal x4, Tuber1.png Scratch Metal x5, MILK Black.png M.I.L.K. Black Metal x2 SPL.png 30387 002:40 1701 KC.png 14889 000:50
Damage Type
  • 100% Blunt.png Blunt

Total Materials

Strike Hammer +

Strike Hammer Plus 4.png Strike Hammer + ★★★★ (Faction:D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base STM.png STM 245 1526 Iron1.png Iron Scraps x10, Iron5.png Ultra-pure Iron x1, CW Green.png Candle Wolf Green Metal x2, Tuber1.png Scratch Metal x6 SPL.png 79000 003:00 1400 KC.png 16880 001:00
+1 STM.png STM 249 1602 Iron1.png Iron Scraps x10, Iron5.png Ultra-pure Iron x1, CW Green.png Candle Wolf Green Metal x2, Tuber1.png Scratch Metal x6 SPL.png 82950 004:00 1470 KC.png 17724 001:10
+2 STM.png STM 254 1682 Iron1.png Iron Scraps x10, Iron5.png Ultra-pure Iron x1, CW Green.png Candle Wolf Green Metal x2, Tuber1.png Scratch Metal x7 SPL.png 87097 005:00 1543 KC.png 18610 001:20
+3 STM.png STM 259 1766 Iron1.png Iron Scraps x10, Iron5.png Ultra-pure Iron x1, CW Green.png Candle Wolf Green Metal x2, Tuber1.png Scratch Metal x8 SPL.png 91452 006:00 1620 KC.png 19540 001:30
+4 STM.png STM 265 1854 Iron1.png Iron Scraps x10, Iron5.png Ultra-pure Iron x1, CW Green.png Candle Wolf Green Metal x2, Tuber1.png Scratch Metal x9 SPL.png 96024 007:00 1701 KC.png 20517 001:40
Damage Type
  • 100% Blunt.png Blunt

Total Materials

Strike Hammer + Uncapped

Strike Hammer Plus Uncapped 19.png Strike Hammer + ★★★★ (Faction:D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
+5 STM.png STM 245 1908 Iron6.png Special Steel x2 SPL.png 100825 003:00 7000 KC.png 50640 002:00
+6 STM.png STM 247 1965 Iron6.png Special Steel x2 SPL.png 101833 004:00 7140 KC.png 51652 002:05
+7 STM.png STM 249 2024 Iron6.png Special Steel x2 SPL.png 102851 005:00 7282 KC.png 52685 002:10
+8 STM.png STM 252 2084 Copper7.png Corinthian Bronze x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x1 SPL.png 103880 006:00 7428 KC.png 53739 002:15
+9 STM.png STM 254 2147 Copper7.png Corinthian Bronze x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x1 SPL.png 104918 007:00 7577 KC.png 54814 002:20
+10 STM.png STM 257 2211 Copper7.png Corinthian Bronze x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x1 SPL.png 105968 008:00 7728 KC.png 55910 002:25
+11 STM.png STM 260 2278 Copper7.png Corinthian Bronze x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x1 SPL.png 107027 009:00 7883 KC.png 57028 002:30
+12 STM.png STM 262 2346 Copper7.png Corinthian Bronze x2, Aluminum8.png Aluminum Alloy 9051 x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x2,
DOD Platinum.png D.O.D. ARMS Platinum Metal x1
SPL.png 108098 010:00 8040 KC.png 58169 002:35
+13 STM.png STM 265 2416 Copper7.png Corinthian Bronze x2, Aluminum8.png Aluminum Alloy 9051 x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x2,
DOD Platinum.png D.O.D. ARMS Platinum Metal x1
SPL.png 109179 011:00 8201 KC.png 59332 002:40
+14 STM.png STM 267 2489 Copper7.png Corinthian Bronze x2, Aluminum8.png Aluminum Alloy 9051 x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x2,
DOD Platinum.png D.O.D. ARMS Platinum Metal x1
SPL.png 110270 012:00 8365 KC.png 60519 002:45
+15 STM.png STM 270 2564 Copper7.png Corinthian Bronze x2, Aluminum8.png Aluminum Alloy 9051 x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x2,
DOD Platinum.png D.O.D. ARMS Platinum Metal x1
SPL.png 111373 013:00 8532 KC.png 61729 002:50
+16 STM.png STM 273 2641 Copper7.png Corinthian Bronze x3, Aluminum8.png Aluminum Alloy 9051 x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x3,
DOD Platinum.png D.O.D. ARMS Platinum Metal x1
SPL.png 112487 014:00 8703 KC.png 62964 002:55
+17 STM.png STM 276 2720 Copper7.png Corinthian Bronze x3, Aluminum8.png Aluminum Alloy 9051 x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x3,
DOD Platinum.png D.O.D. ARMS Platinum Metal x1
SPL.png 113612 015:00 8877 KC.png 64223 003:00
+18 STM.png STM 278 2801 Copper7.png Corinthian Bronze x3, Aluminum8.png Aluminum Alloy 9051 x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x3,
DOD Platinum.png D.O.D. ARMS Platinum Metal x1
SPL.png 114748 016:00 9055 KC.png 65508 003:05
+19 STM.png STM 281 2886 Copper7.png Corinthian Bronze x3, Aluminum8.png Aluminum Alloy 9051 x1, Iron6.png Special Steel x2, DOD Orange.png D.O.D. ARMS Orange Metal x3,
DOD Platinum.png D.O.D. ARMS Platinum Metal x1
SPL.png 115895 017:00 9236 KC.png 66818 003:10
Damage Type
  • 100% Blunt.png Blunt

Total Materials

Blueprint Locations

  • Iron Hammer

Notes

  • The Hammer's attack string is fairly linear, so some enemies can sidestep it easily; beware when using lock on.
  • Once you reach Mastery Rank 5, you obtain the Combo + buff to your hammer combo. This does massive damage, so this is good for bosses you can easily stun or get a combo on.
  • This weapon is rough to dodge out of once you begin a combo, so be sure to catch your opponent mid-attack so you don't get countered!
  • The Iron Smash, unlocked at Mastery rank 10, is a far reaching horizontal attack. This is a good alternative attack against enemies that sidestep, but keep the recovery time in mind.
  • The Strike Hammer upgrades are fairly simple to obtain, making this an easy weapon to get to Tier 3 or 4.

Mastery Levels

Meijin Tip
Meijin scrapbook.png Let's Be Blunt

You found a Hammer weapon? Smack enemies down like nails, and when you up the Mastery Level, the last strike will be even stronger, and you can use a super fast horizontal swing. The Rage Move? Reminds me of when you bang your shin. Ouch.

Level ABP Bonus Effect
1 0 Starting Rank.
2 5 MAtk.png Atk Power +1 Attack Power increased by 5%.
3 100 MAtk.png Atk Power +2 Attack Power increased by 10%.
4 200 MRage.png Rage Move +1 Rage Move Power increased by 10%.
5 300 MStamina.png Stamina Loss -1 Stamina Consumption reduced by 10%.
6 400 MSkill.png Atk 1: Combo + Unlocked New Move! 10-Ton Strike
L2 or R2 at combo level 3.
7 550 MAtk.png Atk Power +3 Attack Power increased by 17%.
8 700 MGore.png Gore Bonus 1 Goretastic Attack EXP increased by 10%.
9 850 MAtk.png Atk Power +4 Attack Power increased by 24%.
10 1050 MSkill.png Atk 2: Skill Unlocked New Move! Iron Smash using L1 or R1.
11 1250 MRage.png Rage Move +2 Rage Move Power increased by 25%.
12 1450 MAtk.png Atk Power +5 Attack Power increased by 31%.
13 1700 MGore.png Gore Bonus 2 Goretastic Attack EXP increased by 30%.
14 1950 MStamina.png Stamina Loss -2 Stamina Consumption reduced by 20%.
15 2200 MAtk.png Atk Power +5 Attack Power increased by 41%.
16 2500 MGore.png Gore Bonus 3 Kill Coins from Goretastic Attacks increased by 30%.
17 2800 MStamina.png Stamina Loss -3 Stamina Consumption Reduced by 30%.
18 3100 MRage.png Rage Move +3 Rage Move Power increased by 45%.
19 3450 MAtk.png Atk Power +7 Attack Power increased by 51%.
20 3800 MAtk.png Atk Power +8 Attack Power increased by 61%.

Rank 20 Bonus Summary

  • Attack Power increased by 61%.
  • Rage Move Power increased by 45%.
  • Stamina Consumption reduced by 30%.
  • EXP and Kill Coins from Goretastic Attacks increased by 30%.
  • Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
  • L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.

Iron Hammer RG
Iron Hammer RG.png
Iron Hammer RG Durability.png
Iron Hammer RG Rage.png
Rage Move Justice Hammer R — Strike the enemy with a powerful upward swing.
*Weapon will break upon use.
Guard Power C
Stamina B
Rage Cost 3
Faction D.O.D. ARMS

This Hammer is one of two Rage Series weapons, which were only sold during the Precious Metal Madness event from 4/12/2017 - 4/27/2017, as a KC purchase from Choku-Funsha. They were described as such:

  • "During this event, Chokufunsha will be selling special RAGE SERIES weapons. Performing a normal attack with these weapons will not differ from their original counterparts, but their attack strength is DRAMATICALLY increased when performing a Rage Move. However, after one Rage Move they will lose all durability and break. Figure out the best time to utilize these weapons and gain the upper hand! That, or you can just enjoy these cool-looking variations."

They had no blueprint, could not be upgraded, and generally were outclassed by any upgraded weapon. While no longer obtainable directly, these weapons may still be dropped for other players through TDM.

NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.

Iron Hammer RG

Iron Hammer RG.png Iron Hammer RG (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base HP.png HP 200 22 None. SPL.png 0 None. 1400 KC.png 30000 000:01
Damage Type
  • 100% Blunt.png Blunt

Total Materials

  • None.

Blueprint Locations

  • Iron Hammer RG
    • There is no blueprint for this weapon.

Notes

Mastery Levels

Meijin Tip
Meijin scrapbook.png Let's Be Blunt

You found a Hammer weapon? Smack enemies down like nails, and when you up the Mastery Level, the last strike will be even stronger, and you can use a super fast horizontal swing. The Rage Move? Reminds me of when you bang your shin. Ouch.

Level ABP Bonus Effect
1 0 Starting Rank.
2 5 MAtk.png Atk Power +1 Attack Power increased by 5%.
3 100 MAtk.png Atk Power +2 Attack Power increased by 10%.
4 200 MRage.png Rage Move +1 Rage Move Power increased by 10%.
5 300 MStamina.png Stamina Loss -1 Stamina Consumption reduced by 10%.
6 400 MSkill.png Atk 1: Combo + Unlocked New Move! 10-Ton Strike
L2 or R2 at combo level 3.
7 550 MAtk.png Atk Power +3 Attack Power increased by 17%.
8 700 MGore.png Gore Bonus 1 Goretastic Attack EXP increased by 10%.
9 850 MAtk.png Atk Power +4 Attack Power increased by 24%.
10 1050 MSkill.png Atk 2: Skill Unlocked New Move! Iron Smash using L1 or R1.
11 1250 MRage.png Rage Move +2 Rage Move Power increased by 25%.
12 1450 MAtk.png Atk Power +5 Attack Power increased by 31%.
13 1700 MGore.png Gore Bonus 2 Goretastic Attack EXP increased by 30%.
14 1950 MStamina.png Stamina Loss -2 Stamina Consumption reduced by 20%.
15 2200 MAtk.png Atk Power +5 Attack Power increased by 41%.
16 2500 MGore.png Gore Bonus 3 Kill Coins from Goretastic Attacks increased by 30%.
17 2800 MStamina.png Stamina Loss -3 Stamina Consumption Reduced by 30%.
18 3100 MRage.png Rage Move +3 Rage Move Power increased by 45%.
19 3450 MAtk.png Atk Power +7 Attack Power increased by 51%.
20 3800 MAtk.png Atk Power +8 Attack Power increased by 61%.

Rank 20 Bonus Summary

  • Attack Power increased by 61%.
  • Rage Move Power increased by 45%.
  • Stamina Consumption reduced by 30%.
  • EXP and Kill Coins from Goretastic Attacks increased by 30%.
  • Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
  • L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.

Iron Hammer EXRG
Iron Hammer EXRG.png
Iron Hammer EXRG Durability.png
Iron Hammer EXRG Rage.png
Rage Move Justice Hammer ER — Strike the enemy with a powerful upward swing.
Guard Power C
Stamina B
Rage Cost 2
Faction D.O.D. ARMS

This Hammer was the only EXRG Series weapon, a variant of the Rage Series Iron Hammer RG. It was only available for a limited time from purchasing the $60 USD Bloody Holiday Pack 2017, though the pack contained 5 copies of them, among other items. In some countries, this pack was available from December 27th, 2017 to January 14th, 2018, but in North America and Europe, the pack was not available until January 3rd. Essentially, this meant most players had a less-than-two-week period to decide to buy a relatively expensive pack, for a weapon likely perceived as underwhelming after the original RG weapon event a few months ago. This potentially makes this the rarest weapon in the entire game.

Similar to the original RG weapons, the EXRG (aside from starting marginally stronger) was supposed to dramatically increase the power of the Rage Move - but unlike the RG's, the EXRG wouldn't break upon use. The Rage Move cost was also decreased from 3 to 2, the normal Rage cost for a Hammer. But the most striking feature of the EXRG is a staggering 20000 points of Durability, an amount that, years later, is still higher than any Uncapped or Forcemen gear. However, this went unnoticed for a long time, as the Durability was originally only written as "S" until an update changed the format later.

They still had no blueprint, could not be upgraded, and generally were outclassed by any upgraded weapon. They are no longer obtainable directly, and cannot drop through TDM.

NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.

Iron Hammer EXRG

Iron Hammer EXRG.png Iron Hammer EXRG (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base HP.png HP 200 50 None. 20000 None.
Damage Type
  • 100% Blunt.png Blunt

Total Materials

  • None.

Blueprint Locations

  • Iron Hammer EXRG
    • There is no blueprint for this weapon.

Mastery Levels

Meijin Tip
Meijin scrapbook.png Let's Be Blunt

You found a Hammer weapon? Smack enemies down like nails, and when you up the Mastery Level, the last strike will be even stronger, and you can use a super fast horizontal swing. The Rage Move? Reminds me of when you bang your shin. Ouch.

Level ABP Bonus Effect
1 0 Starting Rank.
2 5 MAtk.png Atk Power +1 Attack Power increased by 5%.
3 100 MAtk.png Atk Power +2 Attack Power increased by 10%.
4 200 MRage.png Rage Move +1 Rage Move Power increased by 10%.
5 300 MStamina.png Stamina Loss -1 Stamina Consumption reduced by 10%.
6 400 MSkill.png Atk 1: Combo + Unlocked New Move! 10-Ton Strike
L2 or R2 at combo level 3.
7 550 MAtk.png Atk Power +3 Attack Power increased by 17%.
8 700 MGore.png Gore Bonus 1 Goretastic Attack EXP increased by 10%.
9 850 MAtk.png Atk Power +4 Attack Power increased by 24%.
10 1050 MSkill.png Atk 2: Skill Unlocked New Move! Iron Smash using L1 or R1.
11 1250 MRage.png Rage Move +2 Rage Move Power increased by 25%.
12 1450 MAtk.png Atk Power +5 Attack Power increased by 31%.
13 1700 MGore.png Gore Bonus 2 Goretastic Attack EXP increased by 30%.
14 1950 MStamina.png Stamina Loss -2 Stamina Consumption reduced by 20%.
15 2200 MAtk.png Atk Power +5 Attack Power increased by 41%.
16 2500 MGore.png Gore Bonus 3 Kill Coins from Goretastic Attacks increased by 30%.
17 2800 MStamina.png Stamina Loss -3 Stamina Consumption Reduced by 30%.
18 3100 MRage.png Rage Move +3 Rage Move Power increased by 45%.
19 3450 MAtk.png Atk Power +7 Attack Power increased by 51%.
20 3800 MAtk.png Atk Power +8 Attack Power increased by 61%.

Rank 20 Bonus Summary

  • Attack Power increased by 61%.
  • Rage Move Power increased by 45%.
  • Stamina Consumption reduced by 30%.
  • EXP and Kill Coins from Goretastic Attacks increased by 30%.
  • Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
  • L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.