Iron Hammer
|
|
Rage Move |
Justice Hammer — Strike the enemy with a powerful upward swing.
|
Guard Power |
C
|
Stamina |
B
|
Rage Cost |
2
|
Faction |
D.O.D. ARMS
|
Hammers are weapons in Let It Die. Hammers are among the first weapons you find in the game, and the Iron Hammer Blueprint is both easy to find and cheap to research, making them a reliable tool early on.
Decal
|
Effect
|
|
Hammerhead ★★★★ Special Strengthening Hammer + Chemical Agent armor bonus. Equip 1 piece: Hammer Attack Power +20%. Equip 2: 40%. Equip 3: +70%. Full set: Defense +30%.
|
|
Hammer Addict ★★★★ Special Strengthening Attack Power +30% for Hammers.
|
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Iron Hammer
Iron Hammer +
Iron Hammer + ★★ (Faction: D.O.D. ARMS)
Level
|
Required
|
ATK
|
Materials
|
SPL Cost
|
R&D Time
|
Durability
|
KC Cost
|
Restock
|
Base
|
STM 218
|
56
|
Wire Mountain x1, Aluminum Can x1, D.O.D. ARMS Green Metal x1
|
500
|
000:10
|
1400
|
5310
|
000:08
|
+1
|
STM 222
|
61
|
Wire Mountain x1, Aluminum Can x1, D.O.D. ARMS Green Metal x1
|
775
|
000:15
|
1470
|
5575
|
000:10
|
+2
|
STM 226
|
66
|
Wire Mountain x1, Aluminum Can x1, D.O.D. ARMS Green Metal x1
|
1201
|
000:20
|
1543
|
5854
|
000:12
|
+3
|
STM 231
|
72
|
Wire Mountain x1, Aluminum Can x2, D.O.D. ARMS Green Metal x1
|
1861
|
000:25
|
1620
|
6146
|
000:14
|
+4
|
STM 235
|
79
|
Wire Mountain x1, Aluminum Can x3, D.O.D. ARMS Green Metal x1
|
2886
|
000:30
|
1701
|
6454
|
000:16
|
Damage Type
- 100%
Blunt
Total Materials
|
Strike Hammer
Strike Hammer ★★★ (Faction: D.O.D. ARMS)
Level
|
Required
|
ATK
|
Materials
|
SPL Cost
|
R&D Time
|
Durability
|
KC Cost
|
Restock
|
Base
|
STM 245
|
385
|
Steel x3, Pure Aluminum x2, D.O.D. ARMS Red Metal x2, Scratch Metal x2
|
25000
|
001:20
|
1400
|
12250
|
000:30
|
+1
|
STM 249
|
404
|
Steel x3, Pure Aluminum x2, D.O.D. ARMS Red Metal x2, Scratch Metal x2
|
26250
|
001:40
|
1470
|
12862
|
000:35
|
+2
|
STM 254
|
424
|
Steel x3, Pure Aluminum x2, D.O.D. ARMS Red Metal x2, Scratch Metal x3
|
27562
|
002:00
|
1543
|
13505
|
000:40
|
+3
|
STM 259
|
445
|
Steel x3, Pure Aluminum x2, D.O.D. ARMS Red Metal x3, Scratch Metal x4, M.I.L.K. Black Metal x1
|
28940
|
002:20
|
1620
|
14180
|
000:45
|
+4
|
STM 265
|
467
|
Steel x3, Pure Aluminum x2, D.O.D. ARMS Red Metal x4, Scratch Metal x5, M.I.L.K. Black Metal x2
|
30387
|
002:40
|
1701
|
14889
|
000:50
|
Damage Type
- 100%
Blunt
Total Materials
|
Strike Hammer +
Strike Hammer + ★★★★ (Faction:D.O.D. ARMS)
Level
|
Required
|
ATK
|
Materials
|
SPL Cost
|
R&D Time
|
Durability
|
KC Cost
|
Restock
|
Base
|
STM 245
|
1526
|
Iron Scraps x10, Ultra-pure Iron x1, Candle Wolf Green Metal x2, Scratch Metal x6
|
79000
|
003:00
|
1400
|
16880
|
001:00
|
+1
|
STM 249
|
1602
|
Iron Scraps x10, Ultra-pure Iron x1, Candle Wolf Green Metal x2, Scratch Metal x6
|
82950
|
004:00
|
1470
|
17724
|
001:10
|
+2
|
STM 254
|
1682
|
Iron Scraps x10, Ultra-pure Iron x1, Candle Wolf Green Metal x2, Scratch Metal x7
|
87097
|
005:00
|
1543
|
18610
|
001:20
|
+3
|
STM 259
|
1766
|
Iron Scraps x10, Ultra-pure Iron x1, Candle Wolf Green Metal x2, Scratch Metal x8
|
91452
|
006:00
|
1620
|
19540
|
001:30
|
+4
|
STM 265
|
1854
|
Iron Scraps x10, Ultra-pure Iron x1, Candle Wolf Green Metal x2, Scratch Metal x9
|
96024
|
007:00
|
1701
|
20517
|
001:40
|
Damage Type
- 100%
Blunt
Total Materials
|
Strike Hammer + Uncapped
Strike Hammer + ★★★★ (Faction:D.O.D. ARMS)
Level
|
Required
|
ATK
|
Materials
|
SPL Cost
|
R&D Time
|
Durability
|
KC Cost
|
Restock
|
+5
|
STM 245
|
1908
|
Special Steel x2
|
100825
|
003:00
|
7000
|
50640
|
002:00
|
+6
|
STM 247
|
1965
|
Special Steel x2
|
101833
|
004:00
|
7140
|
51652
|
002:05
|
+7
|
STM 249
|
2024
|
Special Steel x2
|
102851
|
005:00
|
7282
|
52685
|
002:10
|
+8
|
STM 252
|
2084
|
Corinthian Bronze x1, Special Steel x2, D.O.D. ARMS Orange Metal x1
|
103880
|
006:00
|
7428
|
53739
|
002:15
|
+9
|
STM 254
|
2147
|
Corinthian Bronze x1, Special Steel x2, D.O.D. ARMS Orange Metal x1
|
104918
|
007:00
|
7577
|
54814
|
002:20
|
+10
|
STM 257
|
2211
|
Corinthian Bronze x1, Special Steel x2, D.O.D. ARMS Orange Metal x1
|
105968
|
008:00
|
7728
|
55910
|
002:25
|
+11
|
STM 260
|
2278
|
Corinthian Bronze x1, Special Steel x2, D.O.D. ARMS Orange Metal x1
|
107027
|
009:00
|
7883
|
57028
|
002:30
|
+12
|
STM 262
|
2346
|
Corinthian Bronze x2, Aluminum Alloy 9051 x1, Special Steel x2, D.O.D. ARMS Orange Metal x2,
D.O.D. ARMS Platinum Metal x1
|
108098
|
010:00
|
8040
|
58169
|
002:35
|
+13
|
STM 265
|
2416
|
Corinthian Bronze x2, Aluminum Alloy 9051 x1, Special Steel x2, D.O.D. ARMS Orange Metal x2,
D.O.D. ARMS Platinum Metal x1
|
109179
|
011:00
|
8201
|
59332
|
002:40
|
+14
|
STM 267
|
2489
|
Corinthian Bronze x2, Aluminum Alloy 9051 x1, Special Steel x2, D.O.D. ARMS Orange Metal x2,
D.O.D. ARMS Platinum Metal x1
|
110270
|
012:00
|
8365
|
60519
|
002:45
|
+15
|
STM 270
|
2564
|
Corinthian Bronze x2, Aluminum Alloy 9051 x1, Special Steel x2, D.O.D. ARMS Orange Metal x2,
D.O.D. ARMS Platinum Metal x1
|
111373
|
013:00
|
8532
|
61729
|
002:50
|
+16
|
STM 273
|
2641
|
Corinthian Bronze x3, Aluminum Alloy 9051 x1, Special Steel x2, D.O.D. ARMS Orange Metal x3,
D.O.D. ARMS Platinum Metal x1
|
112487
|
014:00
|
8703
|
62964
|
002:55
|
+17
|
STM 276
|
2720
|
Corinthian Bronze x3, Aluminum Alloy 9051 x1, Special Steel x2, D.O.D. ARMS Orange Metal x3,
D.O.D. ARMS Platinum Metal x1
|
113612
|
015:00
|
8877
|
64223
|
003:00
|
+18
|
STM 278
|
2801
|
Corinthian Bronze x3, Aluminum Alloy 9051 x1, Special Steel x2, D.O.D. ARMS Orange Metal x3,
D.O.D. ARMS Platinum Metal x1
|
114748
|
016:00
|
9055
|
65508
|
003:05
|
+19
|
STM 281
|
2886
|
Corinthian Bronze x3, Aluminum Alloy 9051 x1, Special Steel x2, D.O.D. ARMS Orange Metal x3,
D.O.D. ARMS Platinum Metal x1
|
115895
|
017:00
|
9236
|
66818
|
003:10
|
Damage Type
- 100%
Blunt
Total Materials
|
Blueprint Locations
Notes
- The Hammer's attack string is fairly linear, so some enemies can sidestep it easily; beware when using lock on.
- Once you reach Mastery Rank 5, you obtain the Combo + buff to your hammer combo. This does massive damage, so this is good for bosses you can easily stun or get a combo on.
- This weapon is rough to dodge out of once you begin a combo, so be sure to catch your opponent mid-attack so you don't get countered!
- The Iron Smash, unlocked at Mastery rank 10, is a far reaching horizontal attack. This is a good alternative attack against enemies that sidestep, but keep the recovery time in mind.
- The Strike Hammer upgrades are fairly simple to obtain, making this an easy weapon to get to Tier 3 or 4.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
- L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.
Iron Hammer RG
|
|
Rage Move |
Justice Hammer R — Strike the enemy with a powerful upward swing.*Weapon will break upon use.
|
Guard Power |
C
|
Stamina |
B
|
Rage Cost |
3
|
Faction |
D.O.D. ARMS
|
This Hammer is one of two Rage Series weapons, which were only sold during the Precious Metal Madness event from 4/12/2017 - 4/27/2017, as a KC purchase from Choku-Funsha. They were described as such:
- "During this event, Chokufunsha will be selling special RAGE SERIES weapons. Performing a normal attack with these weapons will not differ from their original counterparts, but their attack strength is DRAMATICALLY increased when performing a Rage Move. However, after one Rage Move they will lose all durability and break. Figure out the best time to utilize these weapons and gain the upper hand! That, or you can just enjoy these cool-looking variations."
They had no blueprint, could not be upgraded, and generally were outclassed by any upgraded weapon. While no longer obtainable directly, these weapons may still be dropped for other players through TDM.
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Iron Hammer RG
Blueprint Locations
- Iron Hammer RG
- There is no blueprint for this weapon.
Notes
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
- L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.
Iron Hammer EXRG
|
|
Rage Move |
Justice Hammer ER — Strike the enemy with a powerful upward swing.
|
Guard Power |
C
|
Stamina |
B
|
Rage Cost |
2
|
Faction |
D.O.D. ARMS
|
This Hammer was the only EXRG Series weapon, a variant of the Rage Series Iron Hammer RG. It was only available for a limited time from purchasing the $60 USD Bloody Holiday Pack 2017, though the pack contained 5 copies of them, among other items. In some countries, this pack was available from December 27th, 2017 to January 14th, 2018, but in North America and Europe, the pack was not available until January 3rd. Essentially, this meant most players had a less-than-two-week period to decide to buy a relatively expensive pack, for a weapon likely perceived as underwhelming after the original RG weapon event a few months ago. This potentially makes this the rarest weapon in the entire game.
Similar to the original RG weapons, the EXRG (aside from starting marginally stronger) was supposed to dramatically increase the power of the Rage Move - but unlike the RG's, the EXRG wouldn't break upon use. The Rage Move cost was also decreased from 3 to 2, the normal Rage cost for a Hammer. But the most striking feature of the EXRG is a staggering 20000 points of Durability, an amount that, years later, is still higher than any Uncapped or Forcemen gear. However, this went unnoticed for a long time, as the Durability was originally only written as "S" until an update changed the format later.
They still had no blueprint, could not be upgraded, and generally were outclassed by any upgraded weapon. They are no longer obtainable directly, and cannot drop through TDM.
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Iron Hammer EXRG
Blueprint Locations
- Iron Hammer EXRG
- There is no blueprint for this weapon.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
- L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.