![Stun Rod Set 1.png](/images/thumb/8/82/Stun_Rod_Set_1.png/256px-Stun_Rod_Set_1.png)
Stun Rod
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Stun Rod | |
---|---|
Rage Move | Thunder Dome — Generate a dome-shaped thunder attack with the user at the centre. |
Guard Power | C |
Stamina | B |
Rage Cost | 3 |
Faction | War Ensemble |
Stun Rods are weapons in Let it Die. This weapon has very short range and no combo ability. It has the ability to imbue an added electrical charge once you get the Mastery Rank up and can be charged up to 3 times to increase damage. It seems to be very brittle and loses durability extremely fast when compared to other weapons with the same rating.
The Blueprint drops from the Charger Hater who wields it.
Decal | Effect |
---|---|
Human Power Plant ★★★★ Special Strengthening Stun Rod + Combat Diver Armor bonus. Equip 1 piece: Rage Gauge fills +40% faster. Equip 2: +70%. Equip 3: +100%. Full set: Reduces Stun Rod Rage Move cost by 1. | |
Stun Rod Addict ★★★★ Special Strengthening Attack Power +30% for Stun Rods. |
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Stun Rod
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
80 | ![]() ![]() ![]() ![]() |
![]() |
000:01 | 1400 | ![]() |
000:01 |
+1 | ![]() |
86 | ![]() ![]() ![]() ![]() |
![]() |
000:03 | 1470 | ![]() |
000:02 |
+2 | ![]() |
93 | ![]() ![]() ![]() ![]() |
![]() |
000:05 | 1543 | ![]() |
000:03 |
+3 | ![]() |
100 | ![]() ![]() ![]() ![]() |
![]() |
000:07 | 1620 | ![]() |
000:04 |
+4 | ![]() |
108 | ![]() ![]() ![]() ![]() |
![]() |
000:09 | 1701 | ![]() |
000:05 |
Damage Type
Total Materials
|
Stun Rod E
Stun Master
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
583 | ![]() ![]() ![]() ![]() ![]() |
![]() |
001:20 | 1400 | ![]() |
000:30 |
+1 | ![]() |
623 | ![]() ![]() ![]() ![]() ![]() |
![]() |
001:40 | 1470 | ![]() |
000:35 |
+2 | ![]() |
667 | ![]() ![]() ![]() ![]() ![]() |
![]() |
002:00 | 1543 | ![]() |
000:40 |
+3 | ![]() |
714 | ![]() ![]() ![]() ![]() ![]() |
![]() |
002:20 | 1620 | ![]() |
000:45 |
+4 | ![]() |
764 | ![]() ![]() ![]() ![]() ![]() |
![]() |
002:40 | 1701 | ![]() |
000:50 |
Damage Type
Total Materials
|
Stun Master E
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
1618 | ![]() ![]() ![]() ![]() |
![]() |
003:00 | 1400 | ![]() |
001:00 |
+1 | ![]() |
1698 | ![]() ![]() ![]() ![]() |
![]() |
004:00 | 1470 | ![]() |
001:10 |
+2 | ![]() |
1783 | ![]() ![]() ![]() ![]() |
![]() |
005:00 | 1543 | ![]() |
001:20 |
+3 | ![]() |
1873 | ![]() ![]() ![]() ![]() ![]() |
![]() |
006:00 | 1620 | ![]() |
001:30 |
+4 | ![]() |
1966 | ![]() ![]() ![]() ![]() ![]() |
![]() |
007:00 | 1701 | ![]() |
001:40 |
Damage Type
Total Materials
|
Stun Master E Uncapped
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | ![]() |
2023 | ![]() |
![]() |
003:00 | 7000 | ![]() |
002:00 |
+6 | ![]() |
2083 | ![]() |
![]() |
004:00 | 7140 | ![]() |
002:05 |
+7 | ![]() |
2146 | ![]() |
![]() |
005:00 | 7282 | ![]() |
002:10 |
+8 | ![]() |
2210 | ![]() ![]() ![]() |
![]() |
006:00 | 7428 | ![]() |
002:15 |
+9 | ![]() |
2276 | ![]() ![]() ![]() |
![]() |
007:00 | 7577 | ![]() |
002:20 |
+10 | ![]() |
2345 | ![]() ![]() ![]() |
![]() |
008:00 | 7728 | ![]() |
002:25 |
+11 | ![]() |
2415 | ![]() ![]() ![]() |
![]() |
009:00 | 7883 | ![]() |
002:30 |
+12 | ![]() |
2488 | ![]() ![]() ![]() ![]() ![]() |
![]() |
010:00 | 8040 | ![]() |
002:35 |
+13 | ![]() |
2562 | ![]() ![]() ![]() ![]() ![]() |
![]() |
011:00 | 8201 | ![]() |
002:40 |
+14 | ![]() |
2639 | ![]() ![]() ![]() ![]() ![]() |
![]() |
012:00 | 8365 | ![]() |
002:45 |
+15 | ![]() |
2718 | ![]() ![]() ![]() ![]() ![]() |
![]() |
013:00 | 8532 | ![]() |
002:50 |
+16 | ![]() |
2800 | ![]() ![]() ![]() ![]() ![]() |
![]() |
014:00 | 8703 | ![]() |
002:55 |
+17 | ![]() |
2884 | ![]() ![]() ![]() ![]() ![]() |
![]() |
015:00 | 8877 | ![]() |
003:00 |
+18 | ![]() |
2970 | ![]() ![]() ![]() ![]() ![]() |
![]() |
016:00 | 9055 | ![]() |
003:05 |
+19 | ![]() |
3059 | ![]() ![]() ![]() ![]() ![]() |
![]() |
017:00 | 9236 | ![]() |
003:10 |
Damage Type
Total Materials
|
Blueprint Locations
- Stun Rod
- Drops from the Blitz Bowler/Stun Rod Charger (A hater named "YTYM@CHARGERS") who may be found between 21-30F.
May not always appear; Charger rotations change each Thursday.
- Drops from the Blitz Bowler/Stun Rod Charger (A hater named "YTYM@CHARGERS") who may be found between 21-30F.
Notes
- Has very low durability. Do not rely on this weapon to last very long.
- Has very short range and no combo ability. Use cautiously against enemies with longer reaching or faster weapons.
- Can be charged up to 3 times after obtaining the skill at Mastery 10. Missing your attack or being hit will cause the charge to disappear and you need to recharge if you want the attack bonus.
- The Rage Move surrounds yourself in a dome of electricity similar to a thrown Shockshroom but no damage dealt to you. Can be used to take out a group or swarm of enemies if you activate the dome in time.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- L1/R1 Move: Electric Charge. This move lets you add an electrical charge to your next attack.
- Combo Extension: Human Power Plant. Allows you to use the Electric Charge ability three times to power up your next attack.
Categories:
- Pages using Tabber parser tag
- Weapons
- War Ensemble