Version history

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A list of the versions and updates of LET IT DIE.

Steam Patch Notes

Steam Build 3.19.0.0.0 (January 29, 2020)

Adjustments:

Support discontinued for Windows 7 version Portions of the server connection process have been changed —–

Steam Build 3.13 (July 31, 2019)

Adjustments:

Adjusted player matching conditions during TDM Fights —–

Steam Build 3.10 (April 26, 2019)

Adjustments:

Effect of Hagakure and Garcian Smith Skill Decals adjusted to more accurately reflect the in-game description —–

Steam Build 3.8.0.0.0 (February 27, 2019)

Adjustments:

Haters will now have a chance to drop Gold Chests on Floors 40 and below Increased appearance rate of rare Faction Metals on Floors 42-49 Treasure Tuber appearance rates increased on Floors 40 and below Food Fighter and Pinch Hitter Skill Decal improvements Improvements to Skill Decals that increase attack power based on weapon damage typing and faction association —–

Steam Build 3.7.0.0.0 (January 30, 2019)

Bug Fixes:

The issue that caused the game to crash when unplugging headphones has been addressed. —–

Steam Build 3.6.0.1.0 (January 16, 2019)

Adjustments: Steam player IDs will now start with the letter “S” Events: Momoko’s Mushfest —–

Steam Build 3.6.0.0.0 (January 07, 2019)

Feature Added:

Screen Resolution/Window Mode can now be changed without booting the game. Right Click on LET IT DIE in your LIbrary Properties Local Files Browse Local Files Run “LIDTool.exe” —–

Steam Build 3.5.0.0.0 (November 28, 2018)

Adjustments:

Funshots are now applied to defending Fighters. Balance for TENGOKU has been adjusted. Issues Addressed:

Players and Fighters that have potentially offensive names will need to change their names. Fixed issue that caused the camera control to behave erratically after a free continue. Fixed issue that caused MEIJIN TIPS to display out of bounds after pressing ALT+TAB. Improved Security Measures Note: The latest security update will require administrator privileges in order to play LET IT DIE.

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Steam Build 3.4.1.0.0 (November 14, 2018)

Issues Addressed:

Fixed issue where changes made to key configurations were not reflected in the tutorial Fixed issue where mouse camera would become faster during slow motion —–

Steam Build 3.4.0 (October 31, 2018)

New events, content, and features:

Keyboard controls added to the tutorial Enabled cursor movement when obtaining an item, using Shift + WASD keys Added ability to switch targets with the G key Issues Addressed:

Fixed FPS-related issues Fixed game behavior when Steam overlays are disabled Fixed issue that prevented backing out of the Purchase screen with Backspace/ESC Fixed issue that caused guns to reload automatically Fixed issue that caused the arrow keys to function as the WASD keys when viewing reports at the Metro Front Known Issues:

When quitting the game with Alt + F4, the message shown may become blank If you log in before the Steam client has updated the game, you may receive error SYS-0-016. If this happens, please log out and update LET IT DIE —–

Steam Build 3.3.3 (October 10, 2018)

Issues Addressed:

Added a warning message when starting the game in offline mode. Fixed the scrolling issue in the news screen. —–

Steam Build 3.3.2 (October 4, 2018)

Issues Addressed:

Fixed the stuttering issue that occurred when using keyboard controls. Due to this fix, controller/keyboard input detection will now only occur when the game launches. Addressed some causes of the game not launching, especially when launched directly through the local game folder and not via the Steam client. Fixed the data issue that was caused by pressing ALT+TAB while in the Freezer.

PS4 Patch Notes

Ver. 1.50 (February 27, 2019)

Adjustments: 1. Haters will now have a chance to drop Gold Chests on Floors 40 and below 2. Increased appearance rate of rare Faction Metals on Floors 42-49 3. Treasure Tuber appearance rates increased on Floors 40 and below 4. Food Fighter and Pinch Hitter Skill Decal improvements 5. Improvements to Skill Decals that increase attack power based on weapon damage typing and faction association

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Ver. 1.44 (September 24, 2018)

New events, content and features: 1. TDM Battle Rush Season 5 started. 2. Creepy Autumn event started. 3. Tengoku area weapons are now available at the Bloodnium Exchange.

Adjustments: 1. Adjusted Haters and Screamer AI.

Issues Addressed: 1. Fixed issue where M2G-87 would not work properly when unlocking an area. 2. Fixed motorcycle combo issue.

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Ver. 1.42 (July 25, 2018)

New events, content, and features: 1. Uncap Campaign started. 2. Legendary Chests implemented for floors 51+. 3. New Recycle Point equipment added. 4. New Skill Decals added for Momoko’s MushFest.

Adjustments: 1. Adjusted Harman Smith decal text description. 2. Adjusted decal stats.

—–

Ver. 1.41 (3.0.0.1.0) (July 19, 2018)

New events, content, and features: 1. Six new Skill Decals added for Momoko’s MushFest.

Adjustments: 1. Adjusted sniper rifle Hellhound’s headshot damage amount.

—–

Ver. 1.41 (July 2, 2018)

Adjustments:

Vending Machine Hernia “Bloodnium EXCHANGE” has been added to the Vending Machine Hernia. It is now possible to exchange Bloodnium for Materials and Blueprints. Weapons and Armor Blueprints will be sold in the [Buy] tab on a weekly basis. The content will be updated every Thursday at 03:00 (PST). Friend icons will no longer be displayed on the Haters/Hunters of PS4 friends in the Tower. Balance Adjustments:

Haters’ Strength and Level will no longer be based on Fighter rank, but on the level of the Tower you encounter them on. Adjusted the strength of Screamers and Mid. Bosses appearing in the Tower. Fixed Issues:

The Katana’s attack attribute has been corrected from projectile to slashing. The Killer 7 collab Glider weapon’s displayed rarity has been corrected. This will not affect the weapons performance. —–

Ver. 1.40 (May 30, 2018)

New events, content, and features: 1. 4th Tier Equipment Unlocked.

Adjustments: 1. Adjustment to special effect of the killer7 Collab Premium Decal: Harman Smith. – Blood spray effects amplified. 2. Various minor UI adjustments.

Issues addressed: 1. Picking up items on the other side of an item-limit gated area issue. – On the 41st floor, SUOI, some players were able to pick up items past the Death Bag item-limit gate area, allowing them to hold more items than they should be allowed. This issue has been addressed.

2. Issue with the weapon Wand of Conflagration. – While using the weapon, Wand of Conflagration, players were able to still fire it even when the remaining usage times hit zero. The number of times usable and durability has been adjusted properly.

3. Skill Decal – Trigger Happy text adjustment. – No change to the decal effect. Some languages have been adjusted to the proper intended text.

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Ver. 1.34 (February 28, 2018)

New events, content, and features: 1. JACKALS STRIKE BACK – Upgraded Jackals now found on floors 42 and above. (See news page for more details).

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Ver. 1.33 (January 31, 2018)

New events, content, and features: 1. PALE WIND Unleashed – PALE WIND now available on Normal difficulty 2. New 4 FORCEMEN Trophy added – Available 2/8 along with HARD and NIGHTMARE mode for PALE WIND

Adjustments: 1. “List View” inventory sorting now available 2. Collecting Mushroom – Mushroom Beast Quest counter improved 3. Poison Eater’s description has been fixed 5. UI Improvements – New icon added to floor map to display Gyakufunsha – Boss icon displayed on floor map changes to an “X” when defeated – New icon to indicate cookable Mushrooms and Beasts – Now able to sort Raid targets by TDM Points – R&D material icons and models colors adjusted

Issues addressed: 1. Issue with addict decals not being displayed as intended

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Ver. 1.32 (January 22, 2018)

Issues addressed: 1. There was an issue causing an increased number of users crashing as of the 1/15 maintenance. This has been addressed.

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Ver. 1.31 (January 15, 2018)

New events, content, and features:

1. Winter Whiteout – Snowcap Mushrooms available in the Tower. – Additional quests. – Additional Waiting Room decorations.

2. Additional 4th tier equipment now available. – Check the news page for more information.

3. TDM Battle Rush: Season 2 – Rank rewards for TDM Battle Rush: Season 1 distributed. – Rank resets for Season2.

Adjustments: 1. Various UI adjustments. – During a Raid, the opposing Defending Fighters, Buffalo Bank and SPLithium Tank are now represented with icons on the top of the screen. As each are destroyed, the icon will be crossed out with an X. However, reinforcements called by Defense Alarms will not be displayed with additional icons.

2. Lost Bags – Platinum Tier added.

3. Durability UI – Numerical parameters can now be seen under the weapon’s details.

4. Quest Failure UI – When attempting to clear a Quest with specific clear conditions, if a clear condition is broken leading to a Quest failure, a popup message will be displayed to let players know that the Quest has ended in failure.

5. Fighter Salvage – additional Salvage options. – Upon death and returning to the Waiting Room (after choosing to NOT continue), Fighters could be salvaged by the following ways:

– Select another Fighter, return to the floor where the Fighter was lost and became a Hater, defeat that Hater and have it sent back to the Fighter Freezer (all items in the Death Bag and any non-Premium Skill Decals would be lost). – Kill Coins Salvage – pay the Salvage Cost of Kill Coins (cost determined by floor level) to retrieve the Fighter along with all equipment/items in the Death Bag upon death.

– The following options have been added:

– Death Metal Salvage – if a Fighter dies on 21F and higher, they can be Salvaged for 3 Death Metals. Like the Kill Coin Salvage option, all equipment/items in the Death Bag will not be lost. – Freebie Salvage – if a Fighter dies on 20F or lower, they can be Salvaged without paying any Kill Coins / Death Metals, but all equipment/items in the Death Bag at the time of death will be lost. (Per usual, Premium Skill Decals will not be lost.)

6. ★6 Collector – parameters adjusted. – Base Stamina parameters adjusted preventing the issue of “no longer able to equip certain equipment” from occurring.

7. TDM Bonus adjustments. – The bonus points based on each Defending Fighter’s ★ Grade x1 point will be awarded regardless of a success or failure. – Bonus TDM points are awarded for a Destruction Rate of 60% or more during a Raid.

Issues addressed: 1. There was an issue where performing a follow up attack when an enemy is down when using the Combat Knife / Drill Arm where the durability of the weapon would not decrease.

2. There was an issue where the wait time for purchasing equipment at Chokufunsha was not being displayed properly where the wait time would re-start when entering/exiting/entering the item purchase screen.

3. There was an issue where performing certain actions caused the weapon “Head of Medusa” to perform multiple attacks.

4. There was an issue when equipping both Skill Decals “STEEL WALL” and “Living on the Edge” where the effects would not activate properly.

5. There was an issue when attacking with the weapon “Vajra of Light” where the secondary attack, Spiral Edge, would sometimes not cause a guard break.

6. A small group of users did not properly receive their TDM Battle Rush weekly reward. We will follow up with the users identified in this group.

—–

Ver. 1.30 (December 21, 2017)

New events, content, and features:

1. Additional Season Quests added. 2. Special login bonuses implemented. Adjustments: 1. Various UI adjustments.

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Ver. 1.29 (November 30, 2017)

New events, content, and features:

1. Event: World of Tanks Collab – WarDogs special event enemies added to the Tower. – World of Tanks special event quests. – Collab exclusive Premium Skill Decals. – Collab exclusive Waiting Room decorations. – Collab exclusive armor (can be purchased on PSN).

2. Additional 4th tier equipment now available. – Check news page for more information.

Adjustments: 1. Various UI adjustments. 2. Jackals weapons genre change.

Issues addressed: 1. Equipment with 0 durability which could be sold at Chokufunsha at a normal price, will now be sold for 10 kill coins. This is to address the potential exploit of collecting high-priced equipment with 0 durability from enemies (HATERS/HUNTERS/Defending Fighters in TDM) that may throw away the equipment upon encountering them, allowing players to pick up the 0 durability equipment and selling them for high prices.

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Ver. 1.25 (October 26, 2017)

New events, content, and features:

1. Defense Alarm updated. – More variety has been added to the types of Tubers that may appear when the Defense Alarm is activated. – Enemies called by the alarm are now much stronger.

2. Event – 4 FORCEMEN: BLACK THUNDER Unleashed Details are available here: https://www.letitdiethegame.com/news.html#/2018/

3. Various ★6 Fighters available to be unlocked. – The ★6 Fighter types Attacker, Shooter, Skill Master, and Lucky Star can be unlocked by clearing specific Quests.

4. Hardcore HATERS. – Stronger HATERS may appear on the 42nd floor and above with a distinctive data window (colored red). These HATERS are immune to poison and may drop rare items. More info at: https://www.letitdiethegame.com/news.html#/1989/

Adjustments: 1. Various UI adjustments. – Slight adjustments and improvements to the UI for Quests, the Metro Front, Mushrooms, etc.

2. Added the ability to skip the cutscenes shown when swapping characters at the Fighter Freezer and selecting a character at the Fighter Freezer after death.

Issues addressed: 1. Enemies entering the VIP elevator and attacking players. – Enemies will no longer be able to follow players into the VIP elevator and attack them.

2. Cerberus skill decal explanation spelling error. – The spelling error in the decal description has been corrected.

3. Punchshroom damage calculation. – There were times where enemies hit by the Punchshroom did not take any damage from the impact. This issue has been addressed so that enemies hit by the Punchshroom take damage as intended.

4. Sorting the Death Bag during a Defense Simulation causing a loss of items. – There was an issue where sorting your Death Bag inventory during a TDM Defense Simulation would result in the loss of items. This issue has now been addressed.

5. Connectivity error during the 40th Floor boss battle. – There was an issue where consuming/throwing mushrooms prior to entering the arena for the boss battle on the 40th floor would result in a connectivity error upon death and attempting to continue. The error would result in death. This issue has now been addressed.

6. Battle Rush rewards. – There was an issue in regards to the Battle Rush rank rewards (which occur every Monday at 2:00 PDT) on October 2nd 2017 where rank rewards may not have been calculated as intended and proper rewards may not have been distributed. This issue has been addressed in regards to future rank rewards.

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Ver. 1.24 (October 11, 2017)

Adjustments: 1. Various UI adjustments. – Weapon Power changed to Survival Index to better give an understanding of the points allocated to each Fighter as the number was affected by elements other than equipped weapons. – Fixes made to team average TDM Rank points to be displayed correctly.

Issues addressed: 1. Hoarder’s Curse trophy issue – Some players were briefly unable to unlock the Hoarder’s Curse trophy despite meeting the requirements. This issue has been addressed.

2. Various errors/crashes – Some users were experiencing game crashes from staying on the Metro Front screen for long periods of time. This issue has been addressed. – Some users were experiencing crashes related to long-term use of Skill Decals that boost stats for Fighters set as TDM Defenders (eg: Crowd Pleaser, Golem, etc.) on active Fighters while exploring the Tower. This issue has been addressed.

3. Special effect armor parameters – Users that purchased the Sengoku Armor BT and Paladin Armor EW saw a slight boost in parameters for some stats on the first level (pre R&D). This has been addressed as these sets of armor were not intended to have stat boosting parameters compared to their normal versions.

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Ver. 1.22, 1.23 (September 28, 2017)

New events, content, and features: 1. TDM Battle Rush – TDM Battle Rush will now be the revamped Tokyo Death Metro. – Defense Power will also now be displayed in the TDM menu. – The Underworld Rolodex will now have an area that will record the latest data from TDM every time ranks reset.

2. Additional Waiting Room decorations – Posters are now available to be set in the Waiting Room under Remodel.

3. New Skill Decals

4. Collector ★★★★★★ now available (for players that have unlocked ★★★★★★ level Fighters).

Adjustments: 1. TDM Adjustments – Abducted Fighters will return to their owners without losing their equipment/items/decals after the set holding time/being rescued. If a player that abducts a Fighter and holds them for the entire time, upon release, a Lost Bag will be obtained as a reward. – Fighters set as Defenders that are swapped out into action at the Fighter Freezer will be replaced by the last active Fighter so players do not need to go into TDM settings to set a Fighter in their place. – When sending Fighters off on Expeditions, once a target is selected once, the target will be removed from the list. – When attempting to rescue a Fighter that has been abducted, succeed or fail, the target will be removed from the list. – Dummy targets (yotsuyama) that would usually appear when Raid targets would no longer be available will stop appearing and raid targets from lower ranks will start appearing. – After successfully performing a Revenge Raid, you will not become a Revenge target to the person you did a Revenge Raid on (to prevent an endless cycle of Revenge Raids). – Additional Skill Decals have been added to the pool of potential prizes to be found in Lost Bags (anti-mushroom effect decals and Super Volcano).

Issues Addressed: 1. Fighter voices (language) should now be as intended via game settings.

2. When dual wielding weapons, if one weapon had a poison element and the other weapon did not, the non-poison weapon would inflict poison to enemies. This issue has been addressed.

3. Sometimes when throwing an item, it would disappear into the floor or through walls. This collision issue has been addressed.

4. The following weapons would occasionally not counter when intended but have been fixed: Spiked Crusher Electric Massager M2G-87

5. The skill decal Loxorin was negating the groggy effect of the False Brainshroom. This skill decal is now functioning as intended.

6. The blast radius of the Punchshroom would sometimes go through enemies and walls. These have been addressed and the damage output of the Punchshroom has been increased.

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Ver. 1.21 (September 14, 2017)

Issues Addressed: 1. HATER/SCREAMER type enemy icons not appearing on the mini-map – After the update to Ver 1.20, HATER/SCREAMER type enemy icons would not show up on the mini-map. This issue was most noticed while using the Treasure Hunter skill decal. HATER/SCREAMER type enemy icons now appear on the mini-map (when visible) as originally intended.

2. Premium Decals don’t have holofoil finish when obtaining them from the Mushroom Stew – Some users have experienced obtaining Premium Skill Decals without the premium holofoil finish from Momoko’s Mushroom Stew. This issue was simply visual and has been addressed so that Premium Skill Decals look like Premium Skill Decals as intended.

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Ver. 1.20 (September 8, 2017)

New events, content, and features: 1. Express Pass added benefit – Attack Insurance – Attack Insurance will now be included to any and all activated Express Passes. While the Express Pass is active, all Kill Coins and SPLithium stolen in a raid by another player that attacks your Waiting Room will be compensated in full by Direct Hell Insurance.

2. Waiting Rooms can now be decorated in the new Remodel feature at the TDM kiosk.

3. TDM Rewards – Lost Bag – Players have a chance to obtain a “Lost Bag” when participating in TDM. Lost Bags will contain a set of rewards that can be collected at the Reward Box.

4. Recycle Point System – The vending machine Hernia in the Waiting Room now has a Recycle feature. Players can now turn in unwanted blueprints and Premium Skill Decals to be exchanged for Recycle Points. Recycle Points can then be used to exchange for various available items.

5. New Skill Decals – Crowd Pleaser – Increases ATK by 10% per enemy when 2-5 enemies appear. – Cerberus – increases ATK of the defender it’s equipped to by 20%. – Golem – increases the max HP of the defender it’s equipped to by 40%. – Mad Bomber – defeated enemies blow up causing damage all around.

Adjustments: 1. 44CE blueprints can now be sold for 50,000 Kill Coins.

2. Various TDM Adjustments – When raiding an opponent’s Waiting Room, items in a player’s Death Bag are no longer lost. – When force-quitting the application during a raid, players will receive a point penalty against them resulting in a loss of points. – Other various adjustments for game balancing.

3. Cutscene skip functionality – Ability to skip cutscenes at the Uncle Prime delivery scene and sending Hunters on Expeditions from the Fighter Freezer.

4. Adjustment to Jackal Z’s leg armor to be more accurate to the character. – Stockings were added and the default underwear is no longer visible through the side of the skirt.

5. Various UI adjustments

Issues Addressed: 1. The “skip” command prompt for cutscenes would remain on the screen.

2. A Fighter’s Rage Gauge would carry on to another Fighter when switching Fighters at the Fighter Freezer.

3. Assault Rifles R&D’d to the 4th level would break before firing all of the rounds in it.

4. Addressed an issue where when players use a Slowmungus and Oakshroom together would result in the Oakshroom effect not activating. – Using a Slowmungus or Cateye Shroom combined with an Oakshroom would result in the Oakshroom’s effect (increased attack strength) not activating properly during the slow-motion effect.

5. Komadore Suzuki would only repeat one line over and over again after accessing Chokufunsha.

6. Players that completed the Stamp Rally would get their completion e-mail but not get their blueprint prize.

7. Equipment purchased in the equipment packs M.I.L.K. and War Ensemble on PSN that were then purchased in-game and given to Defenders would experience the equipment losing durability as if they did not own the proper blueprints. Equipment R&D’d to level 2 were treated as if the blueprint had not been observed and developed at Chokfunsha causing the durability of these equipment sets to drop unintentionally.

8. When wielding a two-handed weapon in one hand and the same slot on the other hand being weapon-less and then connecting to the server (changing floors, etc.) would result in switching to the weapon-less bare fist slot.

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Ver. 1.19 (August 9, 2017)

New events, content, and features: 1. GRAVITY RUSH 2 Collab

2. 44CE quests added

Issues Addressed: 1. Adjusted the Goretastic Bonus % to the proper setting. 2. Addressed various issues with Red Napalm.

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Ver. 1.18 (August 2, 2017)

New events, content, and features: 1. 4 FORCEMEN: Red Napalm unleashed (HARD and NIGHTMARE)

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Ver. 1.17 (July 27, 2017)

New events, content, and features: 1. 4 FORCEMEN: Red Napalm unleashed (NORMAL level)

2. Express Pass added benefit – 30% discount on salvage costs

3. Vending machine (Hernia) items can be purchased with Death Metals. 7/27 – TBD – Hernia will feature “Today’s Special” lineups that change daily for a limited time.

4. New mushroom added: Helmetshroom

5. Addition of ★6 “Defender” and “Striker” Fighters at the Fighter Depot (unlocked after clearing the 50th floor).

Adjustments: 1. Locations for Dustin can now be checked on the map 2. Updated decal design for Poltarin 3. Adjusted Addict decal’s attack boost from 15% to 20% 4. Adjusted decal Self-Defense’s timing for triggering a Perfect Guard 5. Radio channels added to the Radio (BGM Channel) 6. Other minor adjustments.

Issues Addressed: 1. Unified R&D wait time for ★★★ weapons. As a result, some ★★★ weapons can be developed faster than before

2. Changed items that can be gained from 50F depending on player’s stamp collection status.

3. Other minor UI adjustments.

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Ver. 1.16 (June 28, 2017)

New events, content, and features: 1. One Free Continue Per Day Event 6/28 – 7/12

2. Mushroom Club Decalibration 6/28 – 7/2 – Increased rates for certain Premium Skill Decals only in the Death Metal Premium Decal purchasing option. – New Skill Decal – Resourceful (included in both Death Metal and Kill Coin Premium Decal purchasing options.)

3. BATTLE TO THE TOP – Additional floors added to the Tower of Barbs beyond 41F. – New Stamp Rally implemented with a new page added to the Underworld Rolodex. – Addition of the machine Dustin TD. – Addition of ★6 All Rounder Fighters at the Fighter Depot (unlocked after clearing the 40th floor). – Rarity ★★★ and higher guaranteed Premium Decal Mushroom Stew purchasable with Death Metals.

4. Waiting Room Radio can be listened to in the Tower of Barbs. – The setting to be able to listen to the radio in the tower can only be set while in your waiting room.

5. Storage Chest capacity expansion – Max capacity expanded from 800 to 1,000 slots.

6. Additional Player Ranks – Player ranks 70 through 85 added.

Adjustments: 1. Haters using the Saber weapon have been re-adjusted and balanced.

2. The Treasure Hunter Skill Decal is now ★4 rarity.

3. Players are now unable to send more than one Fighter on expeditions as Hunters to the same target. (Once a Fighter is sent on an expedition to one target, the same target will no longer appear on the target list.)

4. By eating a Crushroom and a Stingshroom/Red Stingshroom, the increase of attack power would stack. Now, if a Stingshroom/Red Stingshroom is consumed after eating a Crushroom, the Chrushroom’s effect will be reset and the Stingshroom’s effect will be implemented.

Issues Addressed: 1. Based on player reports, when accessing the Stamp Machine on the 36th floor from a specifically odd angle, a player’s Fighter will float causing a progression stopping issue. This issue has been addressed.

2. In TDM when viewing other user’s last login times, the times will now be correct. Prior to the update, they were listed longer than they actually were.

3. When eating a mushroom that increases attack power along with a Skill Decal that increases attack power, the attack power increase calculation was incorrect causing an unintended increase of attack power. This issue has been addressed.

4. Previously, when performing a backdrop on enemies, held weapons would experience a decrease in durability. This issue has been addressed.

5. According to player reports, the effect of the Slowmungus would be canceled by cutscenes, as seen in the event INTO THE PIT when encountering the Knight Riders. This issue has been addressed.

6. In TDM, when a player attacks another player’s base and dies during the raid they started, the defending player they attacked would appear on their revenge list. This is typically not how revenge works. This issue has been addressed so that players that successfully raid another’s base will appear on a defending player’s revenge list as intended. A player with a Hunter that kills another player will also appear on the defeated player’s revenge list per usual.

Known Issues 1. Cooked mushrooms/ mushroom beasts sent back to the Waiting Room via Dustin TD will be reverted back to their pre-cooked forms. This issue is scheduled to be addressed on an update at the end of July 2017.

2. When being chased by an enemy and entering the VIP elevator, once the enemy approaches the VIP elevator, the doors will close. If the VIP elevator is attacked, the doors will not open leaving a player stuck causing a progression stopping issue. This issue is scheduled to be addressed on an update at the end of July 2017.

3. When obtaining a blueprint previously obtained via Uncle Prime, it may first be displayed as a blueprint that has not yet been obtained until you check your Death Bag inventory.

4. When throwing a Lavashroom, although the effects of the Lavashroom disappear, the fire effects are still present which may burn anything that enters the affected area.

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Ver. 1.15 (June 8, 2017)

Events:

1. Salvage Cost reimplemented

Adjustments:

1. TDM: Inactive bases will now be targeted to increase the chances of triggering a Team Fight.

2. TDM: Inactive bases will be defined as a waiting room whose users have not logged in for over 7 days and their Kill Coins and SPLithium are below 200.

3. TDM: Bases whose users have not logged into the game over 14 days will not appear in the list of raidable targets.

4. TDM: Team Fight alerts will now only show a maximum of 3 fights with the highest HATE meter.

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Ver 1.13 (May 24, 2017)

Events: 1. Tectonic Terror: Gyakufunsha now appears on Fridays

New Features: 1. Added new mushrooms and beasts: – MUSHROOM: Umbrella Rib Fungus – MUSHROOM: Boleoshroom – MUSHROOM: False Brainshroom – MUSHROOM: Ricebowl Shroom – MUSHROOM: Cateye Shroom – BEAST: Goggly Boleo

Adjustments: 1. Made Adjustments to the 11F map by making a fix to the route leading to the mid-boss.

2. Toughshrooms have been adjusted to now reduce physical damage received by 50% instead of increasing defense by 50% for game balancing purposes.

Issues Addressed: 1. Addressed various issues that were resulting in Fighter losses due to crashes and connectivity issues. Moving forward, in the event a crash or disconnection occurs while traveling between floors or when trying to connect to the server, what used to be counted as a death, should no longer be counted as dying. With this issue addressed, the salvage cost for retrieving dead fighters will be once again implemented soon. Once the reimplementation date is finalized, we will make an announcement in advance.

2. Addressed the 6th floor stamp machine issue.

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Ver. 1.12 (May 10, 2017)

Issues Addressed: 1. Fixed the price at Chokufunsha for the 44CE Series Weapons for White Steel to the intended price. (For users that purchased the crafted weapons prior to the update, the difference in Kill Coins have been sent to you via Kill Coins.) From 340,000 Kill Coins to 190,000 Kill Coins.

2. Fixed an issue where Fighters that were taken hostage and became another player’s fighter after 48 hours would still appear in a player’s Fighter Freezer. This corrupted data would cause an issue where when one Fighter would change their equipment outside the freezer have that copped to another Fighter in their Freezer. Only a few players were affected by this issue.

3. Fixed an issue where poisoning enemies and attacking them while puking would cause an unintentional loop of puking leaving them open to continuous attacks and easier to defeat.

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Ver. 1.11 (April 26, 2017)

Adjustments: 1. Various adjustments to the Tower of Barbs (5/6) 2. Toughshroom Effects: – Toughshrooms now reduce damage by 50% instead of increasing Fighter defence by 50% 3. New beasts and mushrooms discovered: – Red Scorpion – Red Stingshroom 4. Updated Gyakufunsha store listing 5. Various TDM Menu UI Adjustments 6. TDM: Added icons that indicates whether a captured Fighter is non-active 7. Defense report details UI adjustments 8. Expedition Rewards Adjustments – Odds of Fighters returning with mushrooms have been reduced.

Issues Addressed: 1. Various connectivity issues addressed. 2. Fixed Mother Barb movie bug that caused the game to crash upon viewing. 3. Fixed JIN-DIE and Jackson’s stunt bug where using the Red Hot Iron’s Rage Move followed by another weapon’s Rage Move would cause them to be stuck in the “blinded by steam” effect. 4. Fixed TDM Hiroshima VS South Africa’s fight result. 5. Fixed bug that allows users to reach floor 35 without fighting COEN. Initially there was an exploit that would allow players to take a certain route to reach floor 35 without engaging in a boss fight. That route has been removed. 6. Fixed Total Defense decal’s visual effects. The Total Defense decal will now activate and shine when triggered by Iron and Bat weapon’s second attack (These weapon’s second attacks are also considered as defense moves). 7. Fixed display bug on weapons’ attack stats. When viewing weapon stats via Options, the attack stat was displaying the minimal damage that could be dealt by the weapon right before it breaks. This has been fixed to display the damage amount dealt by the current state of the weapon.

Others: 1. Localized Waiting Room max level celebration sequence. 2. Optimized loading time. 3. Optimized patch sizes. 4. Adjusted expeditions so Fighters will not be sent to low level players even during TDM fights. 5. Optimized Underworld Rolodex UI. UI visual design updated. You can exit via ○ instead of □ 6. Other minor adjustments to game balance

Ver.4.2.0.0. / Patch 1.70

Date: 03/25/2024
ENG: https://www.letitdiethegame.com/news.html#/7089
JPN: https://letitdie.jp/maintenance/sonih2000000036m.html

Maintenance Details:

  • Event preparation
  • Bug Fixes


JPN Maintenance Details:

Ver.4.1.0.0. / Patch 1.69

Ver.4.0.0.0. / Patch 1.68

Date: 11/30/2023
ENG: https://www.letitdiethegame.com/news.html#/6992
JPN: https://letitdie.jp/maintenance/sonih200000001d1.html?fbclid=IwAR26JCQDCsiwk5rNwh4YuDDTgwvyGIVnNsiBk1hA4MWMw3LOhFjzXg36nOU


Maintenance Details:

  • Update to latest version
  • Event preparation


JPN Maintenance Details:

Ver.3.45.0.0. / Patch 1.67

Date: ?/??/2023
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.2.3.0.0. / Patch 1.22

Date: 9/28/2017
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.2.2.0.0. / Patch 1.20

Date: 9/7/2017
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.2.1.2.0. / Patch 1.19

Date: 8/10/2017
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.2.1.0.0. / Patch 1.17

Date: 7/27/2017
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.2.0.0.0. / Patch 1.16

Date: 6/29/2017
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.1.7.2.0. / Patch 1.15

Date: 6/8/2017
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.1.7.0.0. / Patch 1.13

Date: 5/25/2017
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.1.6.2.0. / Patch 1.12

Date: 5/11/2017
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.1.6.0.0. / Patch 1.10

Date: 4/27/2017
ENG:
JPN:

Maintenance Details:


JPN Maintenance Details:

Ver.1.5.1.0. / Patch 1.09

Date: 4/13/2017
ENG: https://www.letitdiethegame.com/news.html#/1012/
JPN: https://letitdie.jp/member/patchnote/20170413/

Maintenance Details:

  • Patch 1.09
  • Implementing new in-game events
  • HATER matching system adjustment
  • Mushroom and Solo Shelter crash issue fix


JPN Maintenance Details:
仕様に関する調整
・ヘイターマッチングルールの変更
 操作ファイターのレベルに応じてヘイターが出てくるようになりました。
・プレイヤーランクが『下がらない』仕様に変更
 所持しているファイターのグレードやレベルに応じて「上下」していた
 プレイヤーランクを、「いったん上がったら下がらない」仕様に変更しました。

修正された不具合内容
・一部状況において、キノコを食べ、特定操作を行うと以下エラーが発生してしまう。
(1)待合室でキノコを食べ、木野子會舘にアクセスしてから、何らかの通信を
行うと通信エラーが発生する。
(2)キノコを食べ、その効果が発動している間(左上にアイコンが出ている間)に、
「タイトルに戻る」操作を行うとアプリケーションエラーが発生する。
・一部素材アイテムに関する不具合
(1)開発に必要となるアイテムを所持した状態で「直噴射」に行った際、
必要素材の個数表示に誤りがあった。
(2)開発により消費される素材アイテムの数が、通常よりも少ない場合があった。
・一部アイテムにおいて、「直噴射」でのアイテム再購入の際の待ち時間が、
通常よりも短く設定されていた。

4月13日(木)に修正された不具合内容につきましては、コチラをご覧ください。

その他
・ゲームバランス調整
・各種表示修正

Ver.1.5.0.0. / Patch 1.08

Date: 3/30/2017
ENG: https://www.letitdiethegame.com/news.html#/955/
JPN: https://letitdie.jp/member/patchnote/20170330/

Maintenance Details:

  • Patch 1.08.
  • Implementing new in-game events.
  • Various UI adjustments.
  • PS4 Music Player implementation (Including Spotify).
    • Game BGM will still play with the music player music. To not have overlapping music, players will need to go into their game settings and lower the in-game BGM. Voices will play during cutscenes, however.
  • Shotgun and Arc Welder issue addressed.
  • Sorting items after boss photo opp resulting in loss of items issue addressed.


JPN Maintenance Details:
字幕対応
・日本語、英語、フランス語、イタリア語、ドイツ語、スペイン語、
ブラジリアンポルトガル語の切り替えが可能となりました。

各種細部の改善
・レイジゲージMAX時に、ゲージが青に変色するように仕様を変更しました。
・死亡時にプレミアムデカールが剥がれない仕様に変更しました。
・直噴射トップに新着アイコンを追加しました。
・「ファイターデポ」におけるタブの初期選択位置を、現時点で購入可能な最大グレードのものへと変更しました。
・『メトロフロント』において、襲撃対象にソート機能を追加しました。
・PlayStation?Musicに対応しました。
※音楽配信サービスを利用しながらゲームをプレイできます。ただし、ゲームのBGMを切っても、カットシーンなどの一部箇所においてゲームBGMが鳴り続ける場合がございます。
・ハードディスクからのデータ読み込み速度を改善しました。

修正された不具合内容
・襲撃で捕獲したファイターを解放できない場合がある。
・ボス戦クリア演出後、デスバッグの中身が消失してしまう場合がある。
・一部メールにおいて、新着メールのメッセージが表示されているにも
関わらず、メールを読むことができない場合がある。
・「エラーコード:DBS-0-000」と表示され、ゲーム起動が行えない。
・スキルデカール『トレジャーハンター』『トレジャーハンター(P)』
装着時、正しいアイコンが表示されていなかった。
・武器種類「ショットガン」または「溶接ガン」が近距離でヒットしない場合がある。
・エリア移動後に武器種「ショットガン」または「溶接ガン」で最初の攻撃
を行うと、弾丸が発射されない。

3月30日(木)に修正された不具合内容につきましては、コチラをご覧ください。

その他
・ゲームバランス調整
・各種表示修正
・デカールデザインを一部変更しました。
 ※デカールデザイン変更の詳細につきましては、コチラをご覧ください。

Ver.1.0.0.0.

Date: 12/4/2016

  • Official release in U.S. / Europe.