DUKE-02 Sniper Rifle | |
---|---|
Rage Move | One-Shot Kill — Fires high-power bullets at the target's head. |
Guard Power | C |
Ammo | 4/ 16 4/ 8 (T4) 4/ 56 (Uncap) |
Rage Cost | 3 |
Degradation | N/A |
Faction | War Ensemble |
Sniper Rifles are weapons in Let it Die. A weapon to go for Headshots if there ever was one, this two handed gun packs a wallop at a distance with the downside of being left vulnerable while firing due to its long reloading animation. This weapon starts with a swaying aim when trying to use the scope, but with a few Mastery Ranks, the scope becomes completely still.
Variants include the event-exclusive GLIDER and the very rare Hellhound.
Decal | Effect |
---|---|
Full Metal Jacket ★★★★ Special Strengthening Sniper rifle + Silent Sniper armor bonus. 1 piece of armor: Sniper rifle headshot Attack Power +30%. 2 pieces: +50%. 3 pieces: +70%. Full set: last bullet +50% Attack Power. | |
Sniper Rifle Addict ★★★★ Special Strengthening Attack Power +30% for Sniper Rifles. |
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
DUKE-02 Sniper Rifle
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | LUK 12 | 97 | Wire Mountain x1, Vegetable Oil x1, Hovering Metal x1 | 500 | 000:01 | 1400 | 9500 | 000:01 |
+1 | LUK 12 | 104 | Wire Mountain x1, Vegetable Oil x1, Hovering Metal x1 | 775 | 000:03 | 1470 | 9975 | 000:02 |
+2 | LUK 12 | 113 | Wire Mountain x1, Vegetable Oil x1, Hovering Metal x2 | 1201 | 000:05 | 1543 | 10473 | 000:03 |
+3 | LUK 12 | 122 | Wire Mountain x1, Vegetable Oil x1, Hovering Metal x3 | 1861 | 000:07 | 1620 | 10997 | 000:04 |
+4 | LUK 12 | 131 | Wire Mountain x1, Vegetable Oil x1, Hovering Metal x4 | 2886 | 000:09 | 1701 | 11547 | 000:05 |
Damage Type
Total Materials
|
DUKE-02 Sniper Rifle E
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | LUK 20 | 249 | Mass of Iron Bolts x2, Crude Oil x2, Hovering Metal x1, War Ensemble Black Metal x1 | 8000 | 000:30 | 1400 | 17770 | 000:18 |
+1 | LUK 20 | 268 | Mass of Iron Bolts x2, Crude Oil x2, Hovering Metal x1, War Ensemble Black Metal x1 | 8400 | 000:40 | 1470 | 18658 | 000:20 |
+2 | LUK 20 | 290 | Mass of Iron Bolts x3, Crude Oil x3, Hovering Metal x1, War Ensemble Black Metal x1 | 8820 | 000:50 | 1543 | 19591 | 000:22 |
+3 | LUK 21 | 313 | Mass of Iron Bolts x4, Crude Oil x4, Hovering Metal x1, War Ensemble Black Metal x2 | 9261 | 001:00 | 1620 | 20570 | 000:24 |
+4 | LUK 21 | 338 | Mass of Iron Bolts x5, Crude Oil x5, Hovering Metal x1, War Ensemble Black Metal x3 | 9724 | 001:10 | 1701 | 21599 | 000:26 |
Damage Type
Total Materials
|
DUKE-13 Sniper Rifle
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | LUK 23 | 708 | Steel x2, Mineral Oil x2, War Ensemble Red Metal x2, M.I.L.K. Green Metal x1 | 25000 | 001:20 | 1400 | 21910 | 000:30 |
+1 | LUK 23 | 757 | Steel x2, Mineral Oil x2, War Ensemble Red Metal x2, M.I.L.K. Green Metal x1 | 26250 | 001:40 | 1470 | 23005 | 000:35 |
+2 | LUK 23 | 810 | Steel x2, Mineral Oil x2, War Ensemble Red Metal x2, M.I.L.K. Green Metal x1 | 27562 | 002:00 | 1543 | 24155 | 000:40 |
+3 | LUK 24 | 867 | Steel x2, Mineral Oil x2, War Ensemble Red Metal x3, M.I.L.K. Green Metal x2 | 28940 | 002:20 | 1620 | 25363 | 000:45 |
+4 | LUK 24 | 928 | Steel x2, Mineral Oil x2, War Ensemble Red Metal x4, M.I.L.K. Green Metal x3 | 30387 | 002:40 | 1701 | 26631 | 000:50 |
Damage Type
Total Materials
|
DUKE-13 Sniper Rifle E
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | LUK 34 | 1645 | Ultra-pure Iron x5, Biofuel x1, M.I.L.K. Green Metal x1, Hovering Metal x2 | 79000 | 003:00 | 1400 | 30180 | 001:00 |
+1 | LUK 34 | 1727 | Ultra-pure Iron x5, Biofuel x1, M.I.L.K. Green Metal x1, Hovering Metal x2 | 82950 | 004:00 | 1470 | 31689 | 001:10 |
+2 | LUK 35 | 1813 | Ultra-pure Iron x5, Biofuel x1, M.I.L.K. Green Metal x2, Hovering Metal x2 | 87097 | 005:00 | 1543 | 33273 | 001:20 |
+3 | LUK 36 | 1904 | Ultra-pure Iron x5, Biofuel x2, M.I.L.K. Green Metal x3, War Ensemble Purple Metal x1, Hovering Metal x2 | 91452 | 006:00 | 1620 | 34937 | 001:30 |
+4 | LUK 36 | 1999 | Ultra-pure Iron x5, Biofuel x3, M.I.L.K. Green Metal x4, War Ensemble Purple Metal x2, Hovering Metal x2 | 96024 | 007:00 | 1701 | 36683 | 001:40 |
Damage Type
Total Materials
|
DUKE-13 Sniper Rifle E Uncapped
Blueprint Locations
- DUKE-02 Sniper Rifle
- Has an obtainable Blueprint on Floors 16-20.
- Random reward from Uncle Prime Box
Notes
- Great for picking off enemies at long range but, like any firearm, the sound will attract nearby enemies.
- Particularly useful on Bone Tubers since you can usually one-shot them before they can see you and dash over.
- Contrary to its name, the rage move One-Shot Kill is not a guaranteed kill. It can be blocked but will still be a headshot.
- The bullet can go through multiple enemies if they are lined up. It is possible to kill 2-3 enemies with a single bullet aimed as a headshot.
- If fighting a high level Hater 1-on-1, use mushrooms that inflict some sort of status ailment (Sleep, Poison, Blindness, etc) to score easy headshots for critical damage or Gore-tastic finisher.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Aim+: Scope sway and blur are reduced.
- L1/R1 Move: Sniper Smash. This is a weak melee attack that consumes durability if it hits.