Iron Hammer
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Iron Hammer | |
---|---|
Rage Move | Justice Hammer — Strike the enemy with a powerful upward swing. |
Guard Power | C |
Stamina | B |
Rage Cost | 2 |
Faction | D.O.D. ARMS |
Hammers are weapons in Let It Die. Hammers are among the first weapons you find in the game, and the Iron Hammer Blueprint is both easy to find and cheap to research, making them a reliable tool early on.
Decal | Effect |
---|---|
Hammerhead ★★★★ Special Strengthening Hammer + Chemical Agent armor bonus. Equip 1 piece: Hammer Attack Power +20%. Equip 2: 40%. Equip 3: +70%. Full set: Defense +30%. | |
Hammer Addict ★★★★ Special Strengthening Attack Power +30% for Hammers. |
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Iron Hammer
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
22 | ![]() |
![]() |
000:01 | 1400 | ![]() |
000:01 |
+1 | ![]() |
23 | ![]() |
![]() |
000:03 | 1470 | ![]() |
000:02 |
+2 | ![]() |
26 | ![]() |
![]() |
000:05 | 1543 | ![]() |
000:03 |
+3 | ![]() |
28 | ![]() |
![]() |
000:07 | 1620 | ![]() |
000:04 |
+4 | ![]() |
31 | ![]() |
![]() |
000:09 | 1701 | ![]() |
000:05 |
Damage Type
Total Materials
|
Iron Hammer +
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
56 | ![]() ![]() ![]() |
![]() |
000:10 | 1400 | ![]() |
000:08 |
+1 | ![]() |
61 | ![]() ![]() ![]() |
![]() |
000:15 | 1470 | ![]() |
000:10 |
+2 | ![]() |
66 | ![]() ![]() ![]() |
![]() |
000:20 | 1543 | ![]() |
000:12 |
+3 | ![]() |
72 | ![]() ![]() ![]() |
![]() |
000:25 | 1620 | ![]() |
000:14 |
+4 | ![]() |
79 | ![]() ![]() ![]() |
![]() |
000:30 | 1701 | ![]() |
000:16 |
Damage Type
Total Materials
|
Strike Hammer
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
385 | ![]() ![]() ![]() ![]() |
![]() |
001:20 | 1400 | ![]() |
000:30 |
+1 | ![]() |
404 | ![]() ![]() ![]() ![]() |
![]() |
001:40 | 1470 | ![]() |
000:35 |
+2 | ![]() |
424 | ![]() ![]() ![]() ![]() |
![]() |
002:00 | 1543 | ![]() |
000:40 |
+3 | ![]() |
445 | ![]() ![]() ![]() ![]() ![]() |
![]() |
002:20 | 1620 | ![]() |
000:45 |
+4 | ![]() |
467 | ![]() ![]() ![]() ![]() ![]() |
![]() |
002:40 | 1701 | ![]() |
000:50 |
Damage Type
Total Materials
|
Strike Hammer +
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
1526 | ![]() ![]() ![]() ![]() |
![]() |
003:00 | 1400 | ![]() |
001:00 |
+1 | ![]() |
1602 | ![]() ![]() ![]() ![]() |
![]() |
004:00 | 1470 | ![]() |
001:10 |
+2 | ![]() |
1682 | ![]() ![]() ![]() ![]() |
![]() |
005:00 | 1543 | ![]() |
001:20 |
+3 | ![]() |
1766 | ![]() ![]() ![]() ![]() |
![]() |
006:00 | 1620 | ![]() |
001:30 |
+4 | ![]() |
1854 | ![]() ![]() ![]() ![]() |
![]() |
007:00 | 1701 | ![]() |
001:40 |
Damage Type
Total Materials
|
Strike Hammer + Uncapped
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | ![]() |
1908 | ![]() |
![]() |
003:00 | 7000 | ![]() |
002:00 |
+6 | ![]() |
1965 | ![]() |
![]() |
004:00 | 7140 | ![]() |
002:05 |
+7 | ![]() |
2024 | ![]() |
![]() |
005:00 | 7282 | ![]() |
002:10 |
+8 | ![]() |
2084 | ![]() ![]() ![]() |
![]() |
006:00 | 7428 | ![]() |
002:15 |
+9 | ![]() |
2147 | ![]() ![]() ![]() |
![]() |
007:00 | 7577 | ![]() |
002:20 |
+10 | ![]() |
2211 | ![]() ![]() ![]() |
![]() |
008:00 | 7728 | ![]() |
002:25 |
+11 | ![]() |
2278 | ![]() ![]() ![]() |
![]() |
009:00 | 7883 | ![]() |
002:30 |
+12 | ![]() |
2346 | ![]() ![]() ![]() ![]() ![]() |
![]() |
010:00 | 8040 | ![]() |
002:35 |
+13 | ![]() |
2416 | ![]() ![]() ![]() ![]() ![]() |
![]() |
011:00 | 8201 | ![]() |
002:40 |
+14 | ![]() |
2489 | ![]() ![]() ![]() ![]() ![]() |
![]() |
012:00 | 8365 | ![]() |
002:45 |
+15 | ![]() |
2564 | ![]() ![]() ![]() ![]() ![]() |
![]() |
013:00 | 8532 | ![]() |
002:50 |
+16 | ![]() |
2641 | ![]() ![]() ![]() ![]() ![]() |
![]() |
014:00 | 8703 | ![]() |
002:55 |
+17 | ![]() |
2720 | ![]() ![]() ![]() ![]() ![]() |
![]() |
015:00 | 8877 | ![]() |
003:00 |
+18 | ![]() |
2801 | ![]() ![]() ![]() ![]() ![]() |
![]() |
016:00 | 9055 | ![]() |
003:05 |
+19 | ![]() |
2886 | ![]() ![]() ![]() ![]() ![]() |
![]() |
017:00 | 9236 | ![]() |
003:10 |
Damage Type
Total Materials
|
Blueprint Locations
- Iron Hammer
- Has an obtainable Blueprint on Floors 1-5.
Notes
- The Hammer's attack string is fairly linear, so some enemies can sidestep it easily; beware when using lock on.
- Once you reach Mastery Rank 5, you obtain the Combo + buff to your hammer combo. This does massive damage, so this is good for bosses you can easily stun or get a combo on.
- This weapon is rough to dodge out of once you begin a combo, so be sure to catch your opponent mid-attack so you don't get countered!
- The Iron Smash, unlocked at Mastery rank 10, is a far reaching horizontal attack. This is a good alternative attack against enemies that sidestep, but keep the recovery time in mind.
- The Strike Hammer upgrades are fairly simple to obtain, making this an easy weapon to get to Tier 3 or 4.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
- L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.
Categories:
- Pages using Tabber parser tag
- Weapons
- D.O.D. ARMS