KAMAS-A1 Assault Rifle | |
---|---|
Rage Move | Grenade Shot — Fire a grenade. |
Guard Power | C |
Ammo | 30/ 180 30/ 210 (T4) 30/ 1170 (Uncap) |
Rage Cost | 1 |
Faction | War Ensemble |
Assault Rifles are weapons in Let it Die. Assault rifles are two-handed ranged weapons with fairly large ammo pools compared to other guns. They start out with only burst fire, then become a full auto weapon at Mastery Rank 6. Assault Rifles can also Headshot for bonus damage, but since they're less accurate than something like a Sniper Rifle, it's generally advised to go for center mass.
This weapon has two variant: the event-exclusive KAMAS-WoT Assault Rifle and the stronger KAMAS-A1 Assault Rifle RE.
Decal | Effect |
---|---|
Trigger Happy ★★★★ Special Strengthening Assault Rifle + Assaultforce armor bonus. When using Normal Attacks, 1 piece of armor: 20% chance of no durability or ammo loss. 2 pieces: 40%, and 3 pieces: 60%. Full set: +15% Assault Rifle Attack Power when HP is full. | |
Assault Rifle Addict ★★★★ Special Strengthening Attack Power +30% for Assault Rifles. |
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
KAMAS-A1 Assault Rifle
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
44 | ![]() ![]() ![]() |
![]() |
000:01 | 1400 | ![]() |
000:01 |
+1 | ![]() |
47 | ![]() ![]() ![]() |
![]() |
000:03 | 1470 | ![]() |
000:02 |
+2 | ![]() |
52 | ![]() ![]() ![]() |
![]() |
000:05 | 1543 | ![]() |
000:03 |
+3 | ![]() |
56 | ![]() ![]() ![]() ![]() |
![]() |
000:07 | 1620 | ![]() |
000:04 |
+4 | ![]() |
62 | ![]() ![]() ![]() ![]() |
![]() |
000:09 | 1701 | ![]() |
000:05 |
Damage Type
Total Materials
|
KAMAS-A1 Assault Rifle E
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
113 | ![]() ![]() ![]() ![]() |
![]() |
000:30 | 1400 | ![]() |
000:18 |
+1 | ![]() |
123 | ![]() ![]() ![]() ![]() |
![]() |
000:40 | 1470 | ![]() |
000:20 |
+2 | ![]() |
134 | ![]() ![]() ![]() ![]() |
![]() |
000:50 | 1543 | ![]() |
000:22 |
+3 | ![]() |
146 | ![]() ![]() ![]() ![]() |
![]() |
001:00 | 1620 | ![]() |
000:24 |
+4 | ![]() |
159 | ![]() ![]() ![]() ![]() |
![]() |
001:10 | 1701 | ![]() |
000:26 |
Damage Type
Total Materials
|
KAMAS-SP Assault Rifle
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
322 | ![]() ![]() ![]() ![]() |
![]() |
001:20 | 1400 | ![]() |
000:30 |
+1 | ![]() |
338 | ![]() ![]() ![]() ![]() |
![]() |
001:40 | 1470 | ![]() |
000:35 |
+2 | ![]() |
355 | ![]() ![]() ![]() ![]() |
![]() |
002:00 | 1543 | ![]() |
000:40 |
+3 | ![]() |
372 | ![]() ![]() ![]() ![]() |
![]() |
002:20 | 1620 | ![]() |
000:45 |
+4 | ![]() |
391 | ![]() ![]() ![]() ![]() |
![]() |
002:40 | 1701 | ![]() |
000:50 |
Damage Type
Total Materials
|
KAMAS-SP Assault Rifle E
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | ![]() |
1970 | ![]() ![]() ![]() |
![]() |
003:00 | 1400 | ![]() |
001:00 |
+1 | ![]() |
2068 | ![]() ![]() ![]() |
![]() |
004:00 | 1470 | ![]() |
001:10 |
+2 | ![]() |
2171 | ![]() ![]() ![]() ![]() ![]() |
![]() |
005:00 | 1543 | ![]() |
001:20 |
+3 | ![]() |
2280 | ![]() ![]() ![]() ![]() ![]() |
![]() |
006:00 | 1620 | ![]() |
001:30 |
+4 | ![]() |
2394 | ![]() ![]() ![]() ![]() ![]() |
![]() |
007:00 | 1701 | ![]() |
001:40 |
Damage Type
Total Materials
|
KAMAS-SP Assault Rifle E Uncapped
Blueprint Locations
- KAMAS-A1 Assault Rifle
- Has an obtainable Blueprint on Floors 11-15.
- Random reward from Uncle Prime Box
- KAMAS-WoT Assault Rifle01
- Blueprint could be obtained as a drop from WarDogs Haters during the World of Tanks collaboration.
- KAMAS-A1 Assault Rifle RE
- The blueprint for this weapon can be purchased from the R-Point Exchange for
500000.
- The blueprint for this weapon can be purchased from the R-Point Exchange for
Notes
- Tier 2, 3, 4, and the uncapped forms of this weapon have a degradation rate of 35%. This means that it will lose up to 35% of its attack value from durability loss. The Tier 1 form of this weapon has a degradation rate of 37%.
- The Assault Rifle combined with a Stingshroom can easily take out Coen of an appropriate level, especially if combined with a Shooter Class Fighter.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Full Auto: Assault Rifles are no longer limited to burst-fire mode. They can fire continuously, for as long as the trigger is held and there are bullets loaded.
- L1/R1 Move: Assault Smash. This is a weak melee attack that consumes durability if it hits.