Spike Crusher | |
---|---|
Rage Move | Devastation — Unleashes a barrage of powerful strikes. |
Guard Power | B |
Stamina | C |
Rage Cost | 3 Ammo 550/ 0 |
Degradation | N/A |
Faction | D.O.D. ARMS |
The Spike Crusher is a weapon in Let it Die, wielded by the D.O.D. ARMS Forcemen, White Steel.
It is a spiked mace that seems to be fashioned together out of MANY hand drills, screwdrivers, knives and chisels, wrapped around a long handle with an explosive in the center, allowing it to explode and shoot spikes. The weapon is a bit slow but hits hard with an even more devastating combo attack.
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Spike Crusher
Spike Crusher Uncapped
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | STR 116 | 2472 | D.O.D. ARMS 44CE Metal x1 | 100825 | 003:00 | 18200 | 249513 | 002:00 |
+6 | STR 118 | 2496 | D.O.D. ARMS 44CE Metal x1 | 101833 | 004:00 | 18200 | 249513 | 002:05 |
+7 | STR 120 | 2521 | D.O.D. ARMS 44CE Metal x1 | 102851 | 005:00 | 18200 | 249513 | 002:10 |
+8 | STR 123 | 2546 | Chrome-Moly x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x1 | 103880 | 006:00 | 18200 | 249513 | 002:15 |
+9 | STR 125 | 2572 | Chrome-Moly x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x1 | 104918 | 007:00 | 18200 | 249513 | 002:20 |
+10 | STR 128 | 2598 | Chrome-Moly x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x1 | 105968 | 008:00 | 18200 | 249513 | 002:25 |
+11 | STR 130 | 2624 | Chrome-Moly x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x1 | 107027 | 009:00 | 18200 | 249513 | 002:30 |
+12 | STR 133 | 2650 | Chrome-Moly x2, Orichalcum x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x2, D.O.D. ARMS Platinum Metal x1 |
108098 | 010:00 | 18200 | 249513 | 002:35 |
+13 | STR 135 | 2676 | Chrome-Moly x2, Orichalcum x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x2, D.O.D. ARMS Platinum Metal x1 |
109179 | 011:00 | 18200 | 249513 | 002:40 |
+14 | STR 138 | 2703 | Chrome-Moly x2, Orichalcum x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x2, D.O.D. ARMS Platinum Metal x1 |
110270 | 012:00 | 18200 | 249513 | 002:45 |
+15 | STR 141 | 2730 | Chrome-Moly x2, Orichalcum x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x2, D.O.D. ARMS Platinum Metal x1 |
111373 | 013:00 | 18200 | 249513 | 002:50 |
+16 | STR 144 | 2757 | Chrome-Moly x3, Orichalcum x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x3, D.O.D. ARMS Platinum Metal x1 |
112487 | 014:00 | 18200 | 249513 | 002:55 |
+17 | STR 147 | 2785 | Chrome-Moly x3, Orichalcum x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x3, D.O.D. ARMS Platinum Metal x1 |
113612 | 015:00 | 18200 | 249513 | 003:00 |
+18 | STR 150 | 2813 | Chrome-Moly x3, Orichalcum x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x3, D.O.D. ARMS Platinum Metal x1 |
114748 | 016:00 | 18200 | 249513 | 003:05 |
+19 | STR 153 | 2841 | Chrome-Moly x3, Orichalcum x1, D.O.D. ARMS 44CE Metal x1, D.O.D. ARMS Orange Metal x3, D.O.D. ARMS Platinum Metal x1 |
115895 | 017:00 | 18200 | 249513 | 003:10 |
Damage Type
Total Materials
|
Blueprint Locations
- Spike Crusher
- The Blueprint for the Spike Crusher can be obtained from the Gold Chest in White Steel's area after defeating him on Hard (Floor 5: OMENO-INARI) or Nightmare (Floor 8 KO-ONI).
Notes
- It has a swing similar to the Chopper weapons.
- The main combo string of this weapon is a true combo as long as you don't delay any of the hits, and the 3rd hit knocks down.
- This is one of the few melee weapons to have Ammo, 1 ammo is spent every time you do the 3rd attack in the string or you do an L1/R1 attack.
- The weapon can still be used if empty on ammo, but it loses the extra damage on the final hit of the string or the R1/L1 attack.
- It also has the superior durability of Forcemen equipment, and thus has about 11x the durability of a normal weapon.
- This weapon has a 5% degradation rate.
- This weapon also has very wide swings so beware accidentally hitting walls.
- Repairing this weapon with shrooms such as Fun Fungus does not replenish ammo.
- Dual-wielding this weapon makes your combo come out faster if you alternate swings.
Mastery Levels
Rank 20 Bonus Summary
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Power Crush Combo, Delay your input at Combo level 3 or R2/L2 to unleash.
- Power Crush using L1 or R1.